[HTML][HTML] Serious gaming for behaviour change: a systematic review

R Hammady, S Arnab - Information, 2022 - mdpi.com
Over the years, there has been a significant increase in the adoption of game-based
interventions for behaviour change associated with many fields such as health, education …

[HTML][HTML] Smartphone sensing for understanding driving behavior: Current practice and challenges

E Mantouka, E Barmpounakis, E Vlahogianni… - International journal of …, 2021 - Elsevier
Understanding driving behavior–even in the rapid emergence of automation-remains in the
spotlight, for decomposing complex driving dynamics, enabling the development of user …

Mobility as a service (MaaS)–Going somewhere or nowhere?

DA Hensher, C Mulley, JD Nelson - Transport Policy, 2021 - Elsevier
Noting the continuing lack of agreement as to how the concept of Mobility as a Service
(MaaS) should be defined, this short topical issues paper offers an evaluation of the extent to …

Impact of gamification elements on user satisfaction in health and fitness applications: A comprehensive approach based on the Kano model

S Yin, X Cai, Z Wang, Y Zhang, S Luo, J Ma - Computers in Human …, 2022 - Elsevier
As health and fitness applications (apps) take on larger markets, attracting and satisfying
users has become a crucial task. Gamification, a popular ancillary design used in various …

Shared mobility services towards Mobility as a Service (MaaS): What, who and when?

S Narayanan, C Antoniou - Transportation research part A: policy and …, 2023 - Elsevier
There is a growing popularity for shared mobility services. With their penetration in a city, a
natural phenomenon is the mode shift from conventional modes. Therefore, there is a need …

[HTML][HTML] Gamification for behavior change: A scientometric review

S Bassanelli, N Vasta, A Bucchiarone, A Marconi - Acta Psychologica, 2022 - Elsevier
Gamification, which refers to the use of game design elements in non-game contexts,
provides similar experiences and motivations as games do; this makes gamification a useful …

[HTML][HTML] Sustainable or a butterfly effect in global tourism? Nexus of pandemic fatigue, COVID-19-branded destination safety, travel stimulus incentives, and post …

U Zaman, SH Raza, S Abbasi, M Aktan, P Farías - Sustainability, 2021 - mdpi.com
Revenge travel has globally emerged as a dominant touristic behavior, signaling a rapid
return of global tourism, but with a greater temptation for spending more and staying longer …

La gamificación como técnica de adquisición de competencias sociales

PF Arias, EO Olmedo, DV Rodríguez… - Prisma Social: revista …, 2020 - dialnet.unirioja.es
Aunque el término gamificación tiene su origen en tiempos inmemorables, en los cuales se
buscaba conseguir metas a través del juego, actualmente esta técnica se ha convertido en …

[HTML][HTML] Initiatives and challenges in using gamification in transportation: a systematic mapping

W Wang, H Gan, X Wang, H Lu, Y Huang - European Transport Research …, 2022 - Springer
Gamification is a new theme that has been applied in different fields and has contributed to
different types of behavioural change. This paper aims to describe how gamification is …

Deep reinforcement learning for personalized driving recommendations to mitigate aggressiveness and riskiness: Modeling and impact assessment

EG Mantouka, EI Vlahogianni - Transportation research part C: emerging …, 2022 - Elsevier
Most driving recommendation and assistance systems, such as Advanced Driving
Assistance Systems (ADAS), are usually designed based on the behavior of an average …