Integrating immersive scenes and interactive contextual clue scaffolding into decision-making analysis ability training game

CC Chien, YT Ho, HT Hou - Journal of Educational …, 2024 - journals.sagepub.com
In the post-pandemic era, distance education and training modes without space constraints
are gradually becoming a new trend in training. Game-based training combined with …

Perception of the elementary mathematics teachers about assessment for learning: a case study of Sukkur IBA community colleges, Sindh, Pakistan

Z Sahito, Ö Özer, GA Abro, KA Junejo - Frontiers in Education, 2024 - frontiersin.org
This study aims to explore the perceptions of elementary mathematics teachers regarding
assessment for learning (AfL). The participants of this study included three elementary …

[PDF][PDF] Qualitative Research Methodology in Social Sciences

N Ernest, N Fonkem, S Jude - Int. J. Sci. Res. Manag, 2023 - pdfs.semanticscholar.org
The objective of this study is to provide a guide to qualitative research methodology in social
sciences. It is the result of the observation that research in Management Sciences in most …

Digital Game-Based Heritage Education: Analyzing the Potential of Heritage-Based Video Games

D Camuñas-García, MP Cáceres-Reche… - Education …, 2024 - mdpi.com
Video games have emerged as a promising tool for enhancing engagement with cultural
heritage. However, there is limited knowledge about how existing games can effectively …

Effects of Meaningful Choices in Serious Games for Meaningful Learning

Y Wong, T Bothma, A Smith - International …, 2024 - journal.seriousgamessociety.org
This action research study examines how meaningful choice design affects the overall
meaningful learning experience of a virtual reality educational serious game. An intervention …

The emergence of collaboration in serious games: An exploratory study

H Almås, F Giæver - International Journal of …, 2024 - journal.seriousgamessociety.org
The use of collaboration as an approach to learning is pervasive both in work and
education, and it is commonplace for serious games to employ collaboration. Collaboration …

Challenge-Based Hybrid Learning Model Using Virtual Board Games Platforms.

C Chukusol, P Nilsook, P Wannapiroon - International Education Studies, 2024 - ERIC
This study focuses on the development and evaluation of a challenge-based hybrid learning
approach utilizing a virtual board games platform to enhance international standard student …

A Proposal for an Immersive Scavenger Hunt-Based Serious Game in Higher Education

A Pisabarro-Marron… - IEEE Transactions …, 2023 - ieeexplore.ieee.org
Contribution: A successful activity based on the scavenger hunt (SH) game is presented
here. Although “serious game” in education now seems synonymous with videogame, the …

Pedagogisk VR-spill-Hvordan kan VR-spillet Prisms bidra til å støtte elevers læring i matematikk?

R Oksavik - 2024 - duo.uio.no
Denne masteroppgaven utforsker hvordan VR-spillet Prisms kan være med å støtte elevers
læring i matematikk. Bakgrunnen for valg av tema, digitale verktøy i læring, springer blant …

[HTML][HTML] Exploration in the Design and Development of Emotive Teaching Aids

C Lin, I Lee - Human Factors and Systems Interaction, 2024 - books.google.com
Children with autism spectrum disorder often struggle with emotional communication due to
innate emotional disorders. They find it difficult to express their own emotions and also …