A taxonomy of interaction techniques for immersive augmented reality based on an iterative literature review

J Hertel, S Karaosmanoglu, S Schmidt… - … symposium on mixed …, 2021 - ieeexplore.ieee.org
Developers of interactive systems have a variety of interaction techniques to choose from,
each with individual strengths and limitations in terms of the considered task, context, and …

VR in chemistry, a review of scientific research on advanced atomic/molecular visualization

A Fombona-Pascual, J Fombona… - … Education Research and …, 2022 - pubs.rsc.org
Atomic/molecular visualization for human sight is usually generated by a software that
reproduces a 3D reality on a 2D screen. Although Virtual Reality (VR) software was …

Augmented reality technology using Microsoft HoloLens in anatomic pathology

MG Hanna, I Ahmed, J Nine… - … of pathology & …, 2018 - meridian.allenpress.com
Context Augmented reality (AR) devices such as the Microsoft HoloLens have not been well
used in the medical field. Objective To test the HoloLens for clinical and nonclinical …

An improved loop subdivision to coordinate the smoothness and the number of faces via multi-objective optimization

Y Liang, F He, X Zeng, J Luo - Integrated Computer-Aided …, 2022 - content.iospress.com
Abstract 3D mesh subdivision is essential for geometry modeling of complex surfaces, which
benefits many important applications in the fields of multimedia such as computer animation …

Comparative evaluation of virtual and augmented reality for teaching mathematics in primary education

E Demitriadou, KE Stavroulia, A Lanitis - Education and information …, 2020 - Springer
Primary school students often find it difficult to understand the differences between two
dimensional and three-dimensional geometric shapes. Taking advantage of the ability of …

Effect of immersive visualization technologies on cognitive load, motivation, usability, and embodiment

N Wenk, J Penalver-Andres, KA Buetler, T Nef… - Virtual Reality, 2023 - Springer
Virtual reality (VR) is a promising tool to promote motor (re) learning in healthy users and
brain-injured patients. However, in current VR-based motor training, movements of the users …

Is the pen mightier than the controller? a comparison of input devices for selection in virtual and augmented reality

DM Pham, W Stuerzlinger - Proceedings of the 25th ACM Symposium on …, 2019 - dl.acm.org
Controllers are currently the typical input device for commercial Virtual Reality (VR) systems.
Yet, such controllers are not as efficient as other devices, including the mouse. This …

In-depth mouse: Integrating desktop mouse into virtual reality

Q Zhou, G Fitzmaurice, F Anderson - … of the 2022 CHI Conference on …, 2022 - dl.acm.org
Virtual Reality (VR) has potential for productive knowledge work, however, midair pointing
with controllers or hand gestures does not offer the precision and comfort of traditional 2D …

Augmented reality for pedestrian evacuation research: promises and limitations

R Lovreglio, M Kinateder - Safety science, 2020 - Elsevier
Evacuation effectively mitigates potential harm for building occupants in case of
emergencies. Virtual and Augmented Reality (VR and AR) have emerged as research tools …

The office of the future: Virtual, portable, and global

J Grubert, E Ofek, M Pahud… - … computer graphics and …, 2019 - ieeexplore.ieee.org
Virtual reality has the potential to change the way we work. We envision the future office
worker to be able to work productively everywhere solely using portable standard input …