Serious games and gamification in the corporate training environment: A literature review

K Larson - TechTrends, 2020 - Springer
Gamification is the concept of leveraging the psychological predisposition to engage in
gaming, using mechanisms that game designers have applied in making video games, as a …

Employing the technology acceptance model in social media: A systematic review

N Al-Qaysi, N Mohamad-Nordin, M Al-Emran - Education and Information …, 2020 - Springer
A number of systematic reviews were conducted with respect to social media on the one
hand, and the Technology Acceptance Model (TAM) application, on the other hand …

Understanding the attitude and intention to use smartphone chatbots for shopping

DL Kasilingam - Technology in society, 2020 - Elsevier
Using the technology acceptance model and diffusion of innovations theory, this study
evaluated the intention of consumers to use chatbots on smartphones for shopping. Chatbot …

The virtual reality hardware acceptance model (VR-HAM): Extending and individuating the technology acceptance model (TAM) for virtual reality hardware

KT Manis, D Choi - Journal of Business Research, 2019 - Elsevier
With the emergence of virtual reality, several challenges are posed to marketers,
developers, and firms alike. These challenges concern futurity in the context of content …

Consumer experiences, attitude and behavioral intention toward online food delivery (OFD) services

VCS Yeo, SK Goh, S Rezaei - Journal of Retailing and Consumer services, 2017 - Elsevier
Prior research has mostly examined consumer attitudes toward online services/retailing in
general and a few researchers have addressed consumer experiences with online food …

The moderating role of gender and age in the adoption of mobile wallet

D Chawla, H Joshi - foresight, 2020 - emerald.com
Purpose The purpose of this paper is to examine the factors that influence the attitude and
behavioral intention towards mobile wallet adoption and to examine the moderating effect of …

Factors influencing students' adoption of e-learning: a structural equation modeling approach

A Tarhini, R Masa'deh, KA Al-Busaidi… - Journal of International …, 2017 - emerald.com
Purpose This research aims to examine the factors that may hinder or enable the adoption of
e-learning systems by university students. Design/methodology/approach A conceptual …

Exploring consumers perceived risk and trust for mobile shopping: A theoretical framework and empirical study

HR Marriott, MD Williams - Journal of retailing and consumer services, 2018 - Elsevier
Despite mobile device usage being at an all-time high, their utilisation for mobile shopping
activities is inherently low. The study, first, identifies prominent areas of academic concern …

PERSPECTIVE: Older adults' adoption of technology: an integrated approach to identifying determinants and barriers

C Lee, JF Coughlin - Journal of Product Innovation …, 2015 - Wiley Online Library
Technology has recently begun to be explored as a way to cope with the challenges related
to the aging of the population. However, while many technological systems for older adults …

Demographic differences in perceived benefits from gamification

J Koivisto, J Hamari - Computers in Human Behavior, 2014 - Elsevier
In recent years,“gamification” has been proposed as a solution for engaging people in
individually and socially sustainable behaviors, such as exercise, sustainable consumption …