[HTML][HTML] Diverse approaches to learning with immersive Virtual Reality identified from a systematic review

M Won, DAK Ungu, H Matovu, DF Treagust… - Computers & …, 2023 - Elsevier
To investigate how learning in immersive Virtual Reality was designed in contemporary
educational studies, this systematic literature review identified nine design features and …

VR games in cultural heritage: A systematic review of the emerging fields of virtual reality and culture games

A Theodoropoulos, A Antoniou - Applied Sciences, 2022 - mdpi.com
In recent years, the use of VR games in cultural heritage has been growing. VR Games have
increasingly found their way into museums and exhibitions, highlighting the increasing …

[HTML][HTML] An empirical study on user experience evaluation of VR interface in digital museums

X Pei, S Fu, T Jiang - Data and Information Management, 2023 - Elsevier
Virtual reality (VR) has been increasingly introduced to digital museums to enable more
immersive experiences. However, there is a lack of comprehensive evaluation for user …

Factors influencing engagement in hybrid virtual and augmented reality

Y Li, E Ch'ng, S Cobb - ACM Transactions on Computer-Human …, 2023 - dl.acm.org
Hybridity in immersive technologies has not been studied for factors that are likely to
influence engagement. A noticeable factor is the spatial enclosure that defines where users …

SculptMate: Personalizing cultural heritage experience using fuzzy weights

P Strousopoulos, C Papakostas, C Troussas… - Adjunct Proceedings of …, 2023 - dl.acm.org
Virtual Environment (VE) technology has become increasingly popular in the cultural
heritage field, providing new ways to experience and interact with cultural artifacts and sites …

Evaluating learning outcomes of virtual reality applications in education: a proposal for digital cultural heritage

M Paolanti, M Puggioni, E Frontoni… - ACM Journal on …, 2023 - dl.acm.org
The surge of Mobile Virtual Reality (VR) applications is getting growing attention among
researchers and practitioners. The recent literature demonstrates its benefits when used for …

Analysing narrative engagement with immersive environments: designing audience-centric experiences for cultural heritage learning

FT Leow, E Ch'ng - Museum Management and Curatorship, 2021 - Taylor & Francis
Designing audience-centric digital displays can be beneficial for facilitating cultural heritage
learning. Using digital technologies, we investigated what would work for twenty-first-century …

The impact of digitalisation and digitisation in museums on memory-making

JQH Yap, Z Kamble, ATH Kuah… - Current Issues in …, 2024 - Taylor & Francis
Museums have expanded beyond their initial role in preserving artefacts as memory
intuitions, playing an educational role and being tourist attractions. They had to adapt and …

[HTML][HTML] Orchestrating ubiquitous learning situations about Cultural Heritage with Casual Learn mobile application

A Ruiz-Calleja, ML Bote-Lorenzo… - International Journal of …, 2023 - Elsevier
Cultural Heritage learners can highly benefit from ubiquitous learning approaches that
connect in-classroom activities with active on-site learning opportunities. However, teachers …

Comparative study of HMD-based virtual and augmented realities for immersive museums: User acceptance, medium, and learning

Y Jin, M Ma, Y Liu - ACM Journal on Computing and Cultural Heritage, 2024 - dl.acm.org
Technologies like Head Mounted Display (HMD)-based Virtual Reality (VR) and Augmented
Reality (AR) have made HMD-based immersive museums possible. To investigate the user …