Blogged into the System: A Systematic Review of the Gamification in e-Learning before and during the COVID-19 Pandemic

M Burlacu, C Coman, MC Bularca - Sustainability, 2023 - mdpi.com
Gamification is becoming more relevant, especially after the start of the COVID-19 pandemic
and quarantine. The purpose of our paper is to analyse the changes which occurred in the …

A game-based learning system based on octalysis gamification framework to promote employees' Japanese learning

CM Chen, L Ming-Chaun, CP Kuo - Computers & Education, 2023 - Elsevier
Using digital learning to assist in-service employees in promoting language skills has
become an efficient way that can save training costs and profits. However, the employees' …

Gamification in engineering education during COVID-19: a systematic review on design considerations and success factors in its implementation

O Chamorro-Atalaya, G Morales-Romero… - International Journal of …, 2023 - ijlter.myres.net
In pre-pandemic scenarios, various studies have indicated that gamification has turned out
to contribute to improving student learning; however, in the context of the pandemic and in …

Pemetaan Dan Analisis Perkembangan Bidang Gamification Berbasis Metode Kombinasi Open Knowledge Map Dan Vos Viewer

F Marisa, AR Wardhani… - JIKO (Jurnal …, 2022 - ejournal.akakom.ac.id
Artikel ini melaporkan tentang kajian penelusuran mengenai perkembangan bidang
gamification dalam 10 tahun terakhir. Sumber data diperoleh dari meta data publikasi jurnal …

User Motivation Level Analysis of SME Collaboration Gamification

F Marisa, T Uda, AL Maukar… - Joiv International …, 2022 - eprints.unmer.ac.id
One of the problems of SME is the low motivation to collaborate; the lack of research on
exploring the motivation to collaborate is an issue that needs to be focused on solving …

Evaluasi pembelajaran selama pandemi COVID-19: Tantangan dan solusi

M Aliah, I Warsah - Jurnal As-Salam, 2021 - jurnal-assalam.org
Evaluasi pembelajaran sebagai bagian dari proses pembelajaran, bertransformasi dari
pembelajaran tradisional (tatap muka) ke pembelajaran online (tanpa tatap muka), hal ini …

[PDF][PDF] Reflection on the Octalysis framework as a design and evaluation tool.

P Weber, L Grönewald, T Ludwig - GamiFIN, 2022 - researchgate.net
The Octalysis framework is a gamification framework used for the design and evaluation of
“human-focused” systems. Although several practitioners have applied it within their daily …

Analysis of Promotional Media Selection Based on Modified Analytical Hierarchy Process to Increase Halal Products Sales Volume

M Andarwati, G Swalaganata - … Jurnal Ekonomi Islam, 2023 - ejournal.iaisyarifuddin.ac.id
This study identified promotional media that used Analytical Hierarchy Process (AHP) in
previous experiments. The data collection process used to carry out this study presented …

Analisis pengaruh motivasi belajar pada pembelajaran model Gamification di masa pandemi covid 19

F Marisa, AL Maukar… - JIPI (Jurnal …, 2022 - jurnal.stkippgritulungagung.ac.id
Pemberlakuan pembelajaran daring di masa pandemic Covid-19 ini semakin menuntut
inovasi-inonasi baru dalam penyajian model pembelajaran. Berbagai macam media …

Gamification Approaches and Assessment Methodologies for Occupants' Energy Behavior Change in Buildings: A Systematic Review

W Li, O Iuorio, H Fang, MWT Mak - Buildings, 2024 - mdpi.com
With the trend of achieving both energy efficiency in buildings and occupants' comfort,
gamification strategies have started to be developed and applied as incentive mechanisms …