The COVID-19 pandemic represents a massive global health crisis. Because the crisis requires large-scale behaviour change and places significant psychological burdens on …
“Empowering and thoroughly researched, this book offers useful contemporary analysis and possible solutions to one of the greatest threats to democracy.”—Kirkus Reviews Editors' …
S Kim, K Song, B Lockee, J Burton - Gamification in learning and education …, 2017 - Springer
Let's explore the types of games that can be applied for gamification. Let's understand the definition of gamification. Let's find out the historical background of gamification. Let's figure …
Background Social distancing is an effective preventative policy for the coronavirus disease (COVID-19) that is enforced by governments worldwide. However, significant variations are …
AC Costa, CA Fulmer… - Journal of organizational …, 2018 - Wiley Online Library
This article presents an integrative review of the rapidly growing body of research on trust in work teams. We start by analyzing prominent definitions of trust and their theoretical …
Online social media is transforming the way customers communicate and exchange product information with others. Consumers increasingly rely on the opinions and recommendations …
TC Huang, CC Chen, YW Chou - Computers & Education, 2016 - Elsevier
An antagonistic relationship is traditionally seen as existing between eco-education and technology, with conventional instructional approaches usually characterized by a …
Many animals, including humans, acquire valuable skills and knowledge by copying others. Scientists refer to this as social learning. It is one of the most exciting and rapidly developing …
Seit der Erstveröffentlichung von Nudge im Jahr 2008 und dem Nobelpreis für Richard Thaler 2017 ist dieses Buch zu einem Klassiker geworden. Regierungen auf der ganzen …