Game development research

H Engström - 2020 - diva-portal.org
Game Development Research Page 1 Game Development Research Henrik Engström Page 2
Page 3 GAME DEVELOPMENT RESEARCH Page 4 GAME DEVELOPMENT RESEARCH …

Balancing ethics, art and economics: a qualitative analysis of game designer perspectives on monetisation

F Karlsen - Games and Culture, 2022 - journals.sagepub.com
This article explores the relationship between monetisation models, game design and
ethical considerations from the perspective of three different small-scale Norwegian game …

Studying game development cultures

O Sotamaa - Games and Culture, 2021 - journals.sagepub.com
By analyzing and contextualizing different aspects of the Finnish game development scene,
this article provides concrete examples of why we need cultural studies of game …

Level Design Processes and Challenges: A Cross Section of Game Development

T Karlsson, J Brusk, H Engström - Games and Culture, 2023 - journals.sagepub.com
This article examines level design processes and challenges at professional game studios.
Thematic analysis of data, recorded through field studies and semi-structured interviews …

Double duty: Crowdfunding and the evolving game production network

H Tyni - Games and Culture, 2020 - journals.sagepub.com
As independent game makers strive to tackle the demands of game production without the
help of a traditional publisher, a familiar game production environment has started to evolve …

Blended Realities-Higher Education Student Reflections on Acquiring Skills for Game Creation in a Project-Based-and Blended Learning Environment

A Palmquist, J Alves, R Baranyi, R Munkvold… - ACM Games: Research …, 2024 - dl.acm.org
This study delves into higher education students' active participation in an Erasmus+
blended intensive program (BIP) that focuses on teaching game creation. Three universities …

Public game funding in the Nordic region

O Sotamaa, K Jørgensen… - International Journal of …, 2020 - Taylor & Francis
In this paper, we explore the policies related to support structures surrounding national
game industries, with focus on the three Nordic countries Finland, Norway and Sweden, and …

'It's almost a full-time job just marketing your own book': understanding novelists marketing knowledge and practices

J Burgess, P Williams, A Curran - Creative Industries Journal, 2023 - Taylor & Francis
Whether novelists publish traditionally or independently, marketing is a crucial element of
their work if they are to earn a sustainable living from their creative practice. Increasingly …

[HTML][HTML] Software start-ups through an empirical lens: are start-ups snowflakes?

E Klotins - 1st International Workshop on Software-Intensive …, 2018 - diva-portal.org
Most of the existing research assume that software start-ups are “unique” and require a
special approach to software engineering. The uniqueness of start-ups is often justified by …

Games for the Pluriverse: Exploring the Use, Opportunities, and Problems of Drawing from Local Cultural Heritage in Video Games

L Eklund, R Gluzman, K Jørgensen… - Games and …, 2024 - journals.sagepub.com
In this paper, we explore the growing trend of European game developers embracing their
cultural heritage with greater dedication. Taking a bottom-up approach, we showcase …