Video game localization: Translating interactive entertainment

X Zhang - The Routledge Handbook of Translation and Media, 2021 - taylorfrancis.com
Video games have become ever-present in digital life today with thousands of deeply
invested players and fans. As a major form of entertainment and an impactful media, they …

[图书][B] Chiaroscuri morali: Mondo immaginario e mondi interiori nella saga di The Last of Us

M Genovesi - 2022 - books.google.com
Ideata negli studi californiani di Naughty Dog, la saga videoludica di The Last of Us ha
delineato un mondo immaginario eticamente complesso, dando vita virtuale a veritieri …

Micromoments in Neuroplexure: Creative (Professional) Learning for Post-Oppositional Transformation in Inclusive Education

AM Vasquez - 2023 - search.proquest.com
Inclusive education has been impeded by deficit-oriented policies and practices that
promote standardization and lead to student segregation by ability/disability labels. Deficit …

Ludic unreliability and deceptive game design

S Gualeni, N Van de Mosselaer - 2021 - philpapers.org
Drawing from narratology and design studies, this article makes use of the notions of the
'implied designer'and 'ludic unreliability'to understand deceptive game design as a specific …

Cowboy as a Symbol of Individualism: A Pragmatic Analysis of Red Dead Redemption 2

K Saied - Arab World English Journal, 2024 - papers.ssrn.com
As cultures are mainly divided into collectivistic and individualistic, members tend to
emphasize, through communication, either their position as part of their group or their …

My Sister's Locker: Creative Professional Learning for School Climate Improvement Using Collaborative Storying

AM VASQUEZ, T HALLIDAY… - … Voices: Disability, Race …, 2023 - meridian.allenpress.com
The purpose of this article is to present a study using an approach to creative professional
learning based on forum-based role-player game (RPG) storying, which pushes the …

Game Narrative Design: Plant Trivia, World-building and Player Engagement in Plants vs. Zombies

J Su - Journal of Modern Social Sciences, 2024 - atripress.org
Abstract In the Plants vs. Zombies universe, plants are not merely weapons for players to
overcome obstacles; they are also vivid characters with rich tales. Based on the …

History in multimodal gameplay: A new language and model for constructing, experiencing, and studying the past

BD Redder - 2022 - researchcommons.waikato.ac.nz
This doctoral study examines how historical gameplay constructs and provides ways of
experiencing history within (historical) video games. Historical gameplay is examined and …

Post-apocalyptic Narrative of Metro: Last Light and Fallout: New Vegas

K Milić - 2024 - repozitorij.unizd.hr
This thesis investigates the narrative development in video games within the postapocalyptic
genre on the example of Metro: Last Light and Fallout: New Vegas. It begins with explaining …

Kitsunegamis. Concept art para una novela visual.

C Ruiz Perez - 2023 - riunet.upv.es
[ES]¿ Kitsunegamis. Concept Art para la Novela Visual¿ es un proyecto que trata del
planteamiento, preproducción y desarrollo de un videojuego de género¿ novela visual …