Purpose Due to the incredible criticisms by scholars of the excessive use of social media networks, this study aims to explore students' motivation for social media use (SMU) and its …
F Alam, M Tao, R Rastogi, A Mendiratta… - … Forecasting and Social …, 2024 - Elsevier
The role of social media influencers (SMIs) in promoting COVID-19 vaccination drives has caught the attention of scholars and practitioners worldwide but remains understudied in …
Purpose The television (TV) content ecosystem has shifted from traditional broadcasting systems to dedicated content producers and over-the-top (OTT) services. However, less …
Purpose Video game streaming (VGS) is emerging as an extremely popular, highly interactive, inordinately subscribed and very dynamic form of digital media. Incorporated …
Purpose Given the limited literature on depression as a contributing factor to compulsive social media use, the present research examines the role of perceived depressive mood …
Purpose The use of augmented reality (AR) and experiential learning go hand in hand. Although AR learning opportunities have been well discussed, there is limited empirical …
Abstract Over-the-top (OTT) is the name of media entertainment services delivered over the internet, bypassing traditional mediums. The consumer preference for OTT entertainment …
The primary objective of this study is to examine the factors influencing player acceptance of metaverse game platforms. In pursuit of this goal, we introduce an integrated adoption …
Family is an important socialization environment for adopting information and communication technologies (ICTs). However, while existing information systems research …