Evidence of STEM enactment effectiveness in Asian student learning outcomes

B Wahono, PL Lin, CY Chang - International Journal of STEM Education, 2020 - Springer
This study used a systematic review and meta-analysis as a method to investigate whether
STEM enactment in Asia effectively enhances students' learning outcomes. Verifiable …

Trends and research foci of robotics-based STEM education: a systematic review from diverse angles based on the technology-based learning model

D Darmawansah, GJ Hwang, MRA Chen… - International Journal of …, 2023 - Springer
Fostering students' competence in applying interdisciplinary knowledge to solve problems
has been recognized as an important and challenging issue globally. This is why STEM …

Using game-based learning to support learning science: A study with middle school students

M Wang, X Zheng - The Asia-Pacific Education Researcher, 2021 - Springer
Game-based learning refers to establishing learning environments that involve digital or non-
digital games to enhance students' knowledge and skill acquisition. Previous studies …

Effectiveness of digital educational game and game design in STEM learning: a meta-analytic review

Y Gui, Z Cai, Y Yang, L Kong, X Fan, RH Tai - International Journal of …, 2023 - Springer
Digital educational games exhibit substantial promise in advancing STEM education.
Nevertheless, the empirical evidence on both the efficacy of digital game-based learning …

Comparison of children's social problem-solving skills who play videogames and traditional games: A cross-cultural study

E Yılmaz, S Yel, MD Griffiths - Computers & Education, 2022 - Elsevier
Social problem-solving is a skill that needs to be developed starting from an early age in
order to cope with the problems encountered in all areas of individual's lives. Studies trying …

Children's social problem-solving skills in playing videogames and traditional games: A systematic review

E Yılmaz, MD Griffiths - Education and Information Technologies, 2023 - Springer
Playing games can be one of the most important activities for children to improve their social
problem-solving (SPS) skills. Studies that have examined the empirical evidence of playing …

Effect of design‐based learning on achievement in K‐12 education: A m eta‐analysis

I Delen, S Sen - Journal of Research in Science Teaching, 2023 - Wiley Online Library
Abstract Design‐based learning (DBL) offers opportunities to support students' content
understanding. Previous DBL studies reported different effect sizes by using the data from …

A scoping review of interventions in primary science education

J Deehan, A MacDonald, C Morris - Studies in Science Education, 2024 - Taylor & Francis
Effective science education is crucial for developing a scientifically literate citizenry, and for
many, foundational primary science education experiences play a significant role in defining …

[HTML][HTML] “Gamificación” de la enseñanza para ciencia, tecnología, ingeniería y matemáticas: cartografía conceptual

MÁ Guzmán Rivera, A Escudero-Nahón… - Sinéctica, 2020 - scielo.org.mx
El propósito de esta investigación documental, realizada con el método de la cartografía
conceptual, fue hacer un estudio del término gamificación en el aprendizaje de la ciencia, la …

Analyzing Students' Problem Solving Abilities of Direct Current Electricity in STEM-Based Learning.

R Apriyani, TR Ramalis, IR Suwarma - Journal of Science Learning, 2019 - ERIC
This research has been conducted to analyze students' problem-solving abilities in direct
current electricity in STEM-based learning. The implementation of STEM in this research is …