Fostering students' competence in applying interdisciplinary knowledge to solve problems has been recognized as an important and challenging issue globally. This is why STEM …
M Wang, X Zheng - The Asia-Pacific Education Researcher, 2021 - Springer
Game-based learning refers to establishing learning environments that involve digital or non- digital games to enhance students' knowledge and skill acquisition. Previous studies …
Y Gui, Z Cai, Y Yang, L Kong, X Fan, RH Tai - International Journal of …, 2023 - Springer
Digital educational games exhibit substantial promise in advancing STEM education. Nevertheless, the empirical evidence on both the efficacy of digital game-based learning …
Social problem-solving is a skill that needs to be developed starting from an early age in order to cope with the problems encountered in all areas of individual's lives. Studies trying …
E Yılmaz, MD Griffiths - Education and Information Technologies, 2023 - Springer
Playing games can be one of the most important activities for children to improve their social problem-solving (SPS) skills. Studies that have examined the empirical evidence of playing …
I Delen, S Sen - Journal of Research in Science Teaching, 2023 - Wiley Online Library
Abstract Design‐based learning (DBL) offers opportunities to support students' content understanding. Previous DBL studies reported different effect sizes by using the data from …
J Deehan, A MacDonald, C Morris - Studies in Science Education, 2024 - Taylor & Francis
Effective science education is crucial for developing a scientifically literate citizenry, and for many, foundational primary science education experiences play a significant role in defining …
MÁ Guzmán Rivera, A Escudero-Nahón… - Sinéctica, 2020 - scielo.org.mx
El propósito de esta investigación documental, realizada con el método de la cartografía conceptual, fue hacer un estudio del término gamificación en el aprendizaje de la ciencia, la …
This research has been conducted to analyze students' problem-solving abilities in direct current electricity in STEM-based learning. The implementation of STEM in this research is …