A concise review of intelligent game agent

H Li, X Pang, B Sun, K Liu - Entertainment Computing, 2024 - Elsevier
Intelligent game agents are crafted using AI technologies to mimic player behavior and
make decisions autonomously. Over the past decades, the scope of intelligent agents has …

Generating real-time strategy game units using search-based procedural content generation and monte carlo tree search

K Sorochan, M Guzdial - arXiv preprint arXiv:2212.03387, 2022 - arxiv.org
Real-Time Strategy (RTS) game unit generation is an unexplored area of Procedural
Content Generation (PCG) research, which leaves the question of how to automatically …

Action abstractions for combinatorial multi-armed bandit tree search

R Moraes, J Marino, L Lelis… - Proceedings of the AAAI …, 2018 - ojs.aaai.org
Search algorithms based on combinatorial multi-armed bandits (CMABs) are promising for
dealing with state-space sequential decision problems. However, current CMAB-based …

Full douzero+: Improving doudizhu ai by opponent modeling, coach-guided training and bidding learning

Y Zhao, J Zhao, X Hu, W Zhou… - IEEE Transactions on …, 2023 - ieeexplore.ieee.org
With the development of deep reinforcement learning (DRL), much progress in various
perfect and imperfect information games has been achieved. Among these games …

Evolving action abstractions for real-time planning in extensive-form games

JRH Marino, RO Moraes, C Toledo… - Proceedings of the AAAI …, 2019 - aaai.org
A key challenge for planning systems in real-time multiagent domains is to search in large
action spaces to decide an agent's next action. Previous works showed that handcrafted …

Searching for Programmatic Policies in Semantic Spaces

RO Moraes, LHS Lelis - arXiv preprint arXiv:2405.05431, 2024 - arxiv.org
Syntax-guided synthesis is commonly used to generate programs encoding policies. In this
approach, the set of programs, that can be written in a domain-specific language defines the …

Danzero: Mastering guandan game with reinforcement learning

Y Lu, Y Zhao, W Zhou, H Li - 2023 IEEE Conference on …, 2023 - ieeexplore.ieee.org
The use of artificial intelligence (AI) in card games has been a widely researched topic in the
field of AI for an extended period. Recent advancements have led to AI programs exhibiting …

Danzero+: Dominating the guandan game through reinforcement learning

Y Zhao, Y Lu, J Zhao, W Zhou… - IEEE Transactions on …, 2024 - ieeexplore.ieee.org
Recent advancements have propelled artificial intelligence (AI) to showcase expertise in
intricate card games, such as Mahjong, DouDizhu, and Texas Hold'em. In this work, we aim …

Nested-greedy search for adversarial real-time games

R Moraes, J Mariño, L Lelis - Proceedings of the AAAI Conference on …, 2018 - ojs.aaai.org
Churchill and Buro (2013) launched a line of research through Portfolio Greedy Search
(PGS), an algorithm for adversarial real-time planning that uses scripts to simplify the …

Evolving action pre-selection parameters for MCTS in real-time strategy games

A Ouessai, M Salem, AM Mora - Entertainment Computing, 2022 - Elsevier
Abstract Real-Time Strategy (RTS) games are well-known for their substantially large
combinatorial decision and state spaces, responsible for creating significant challenges for …