Game-based pedagogy in the writing classroom

RS Colby - Computers and Composition, 2017 - Elsevier
Games enhance writing pedagogy because they are multimodal systems with their own
active genre ecologies. However, not many writing teachers use games to teach writing …

Classical Antiquity in Video Games

C Rollinger - 2020 - torrossa.com
12.2 Technology tree in Age of Empires: Definitive Edition–in every age, a new layer of
technologies, units and buildings is unlocked (2017© Forgotten Empires/Microsoft) 211 12.3 …

Les instrumentalisations du jeu numérique

M Lavigne - 2020 - theses.hal.science
L'objet de ce mémoire est d'étudier l'utilisation contemporaine de la notion de jeu au travers
de dispositifs numériques qui se réfèrent à la culture du jeu vidéo, tout en n'étant pas …

I told you that to tell you this: Metagaming and Metacognition in the Hybrid Classroom

MA Ouellette - Journal of Literacy & Technology, 2020 - digitalcommons.odu.edu
This paper theorizes the use of play and gamified methods to foster metacognition, or
strategies for learning and learning about learning, in online graduate instruction. In the …

Computerspiele

S Ledder - Handbuch Medien-und Informationsethik, 2016 - Springer
35 Computerspiele Page 1 269 35 Computerspiele Computerspiele sind zu einem
Massenphänomen geworden. Zirka 30 Millionen Personen in Deutschland nutzen …

Introduction: Playing with the rules

R Colby, MSS Johnson, R Shultz Colby - The ethics of playing …, 2021 - Springer
This chapter, written by the editors, identifies key moments in video game scholarship since
2013 which prove game-based learning, despite early criticism, is often productive …

The Colectyng Model for the Evaluation of Game-Based Learning Activities

A Taly, D Djaouti, J Alvarez - International Conference on Games and …, 2020 - Springer
Games and/or play are often used in educational context as mediation. The resulting
teaching or training activities are however difficult to assess. To set up a model to allow …

Pedagogy at play: Gamification and gameful design in the 21st-century writing classroom

DR Roach - 2015 - digitalcommons.odu.edu
The language used to discuss play in current academic spaces tends to center around
formal games (and computer games in particular in the 21st century classroom). Scholarly …

Coda: Ethics in Gaming, Here and Now

M Piero - Video Game Chronotopes and Social Justice: Playing …, 2022 - Springer
This Coda offers a brief consideration of some of the ethical implications of working with
chronotopes, and it explicitly addresses how the chronotope not only affords players and …

Rhetorics of Functionally Applicative Game Design: Designing and Testing the Project Management Game Scrummage

MC Beale - 2019 - search.proquest.com
In this project, I designed and tested Scrummage, a tabletop game to teach the scrum project
management system to undergraduate students. The project grew from the gaps in both …