Between Wearable and Spatial Computing: Exploring Four Interaction Techniques at the Intersection of Smartwatches and Head-mounted Displays

N Estalagem, A Esteves - Proceedings of the 2024 Symposium on Eye …, 2024 - dl.acm.org
In this paper we introduce four bi-directional interaction techniques that sit between
smartwatches and head-mounted displays (HMDs): gaze dwell, gaze and tap, mid-air touch …

[PDF][PDF] Optimizing User Experience Across Platforms: A Study on Enhancing music-streaming Applications' Cross-device Unification

J Venkova, E Nkpoikanna - 2024 - diva-portal.org
This thesis examines the crucial role that design consistency plays in shaping user
experiences within music streaming applications, focusing specifically on mobile, web, and …

Consistency in Multi-device Service Including VR: A Case Study

T Xie, Z Jin, Z Liu, E He - International Conference on Human-Computer …, 2021 - Springer
Nowadays, we have entered a world of multi-device experiences. This phenomenon poses
a significant challenge because we have to deploy applications to different platforms, with a …