Rendering adaptation to address communication and computation constraints in cloud mobile gaming

S Wang, S Dey - 2010 IEEE Global Telecommunications …, 2010 - ieeexplore.ieee.org
A new Cloud Mobile Gaming (CMG) approach, where the responsibility of executing the
gaming engines, including the most compute intensive tasks of graphic rendering, is put on …

Power analysis of mobile 3D graphics

B Mochocki, K Lahiri, S Cadambi - Proceedings of the Design …, 2006 - ieeexplore.ieee.org
The world of 3D graphics, until recently restricted to high-end workstations and game
consoles, is rapidly expanding into the domain of mobile platforms such as cellular phones …

Performance modeling of in situ rendering

M Larsen, C Harrison, J Kress… - SC'16: Proceedings …, 2016 - ieeexplore.ieee.org
With the push to exascale, in situ visualization and analysis will continue to play an
important role in high performance computing. Tightly coupling in situ visualization with …

Signature-based workload estimation for mobile 3D graphics

BC Mochocki, K Lahiri, S Cadambi, XS Hu - Proceedings of the 43rd …, 2006 - dl.acm.org
Until recently, most 3D graphics applications had been regarded as too computationally
intensive for devices other than desktop computers and gaming consoles. This notion is …

Control theory-based DVS for interactive 3D games

Y Gu, S Chakraborty - Proceedings of the 45th annual Design …, 2008 - dl.acm.org
We propose a control theory-based dynamic voltage scaling (DVS) algorithm for interactive
3D game applications running on battery-powered portable devices. Using this scheme, we …

Power management of interactive 3D games using frame structures

Y Gu, S Chakraborty - … Conference on VLSI Design (VLSID 2008 …, 2008 - ieeexplore.ieee.org
We propose a novel dynamic voltage scaling (DVS) scheme that is specifically directed
towards 3D graphics-intensive interactive game applications running on battery-operated …

On evaluating runtime performance of interactive visualizations

V Bruder, C Müller, S Frey, T Ertl - IEEE transactions on …, 2019 - ieeexplore.ieee.org
As our field matures, evaluation of visualization techniques has extended from reporting
runtime performance to studying user behavior. Consequently, many methodologies and …

Content-aware modeling and enhancing user experience in cloud mobile rendering and streaming

Y Liu, S Wang, S Dey - IEEE Journal on Emerging and Selected …, 2014 - ieeexplore.ieee.org
Cloud mobile rendering (CMR), where compute intensive rendering is performed on cloud
servers instead of on mobile devices, can be a promising approach to enable rich rendering …

[HTML][HTML] Prediction-based load balancing and resolution tuning for interactive volume raycasting

V Bruder, S Frey, T Ertl - Visual Informatics, 2017 - Elsevier
We present an integrated approach for real-time performance prediction of volume
raycasting that we employ for load balancing and sampling resolution tuning. In volume …

Platform independent optimisation of multi-resolution 3D content to enable universal media access

K Tack, G Lafruit, F Catthoor, R Lauwereins - The Visual Computer, 2006 - Springer
Flurries of terminals with large differences in terminal capabilities currently consume
information and multi-media content. Their different processing capabilities make it …