Learning analytics for online game-based learning: A systematic literature review

SK Banihashem, H Dehghanzadeh… - Behaviour & …, 2024 - Taylor & Francis
Game-based learning researchers have been investigating various means to maximise
learning in educational games. One promising venue in recent years has been the use of …

The cyclical ethical effects of using artificial intelligence in education

E Dieterle, C Dede, M Walker - AI & society, 2024 - Springer
Our synthetic review of the relevant and related literatures on the ethics and effects of using
AI in education reveals five qualitatively distinct and interrelated divides associated with …

[HTML][HTML] Assessment in the age of artificial intelligence

Z Swiecki, H Khosravi, G Chen… - … and Education: Artificial …, 2022 - Elsevier
In this paper, we argue that a particular set of issues mars traditional assessment practices.
They may be difficult for educators to design and implement; only provide discrete snapshots …

Platform is not destiny: Embodied learning effects comparing 2D desktop to 3D virtual reality STEM experiences

MC Johnson‐Glenberg, H Bartolomea… - Journal of Computer …, 2021 - Wiley Online Library
Experiences in immersive 3D virtual reality (VR) are more presence‐inducing, and so it may
be tempting to claim that content will be learned better in VR. This randomized control trial …

[HTML][HTML] The strength and direction of the difficulty adaptation affect situational interest in game-based learning

A Koskinen, J McMullen, M Hannula-Sormunen… - Computers & …, 2023 - Elsevier
Research has shown that difficulty adaptation is a promising instructional technique in digital
game-based learning. Nevertheless, although the strength and direction of difficulty …

Learning experience assessment through players chat content in multiplayer online games

MM Rezapour, A Fatemi, MA Nematbakhsh - Computers in Human …, 2024 - Elsevier
Assessing players' learning experiences in a proper manner is a fundamental aspect of
successful game-based learning programs. One notable characteristic of these programs is …

Timing of learning supports in educational games can impact students' outcomes

S Rahimi, VJ Shute, C Fulwider, K Bainbridge… - Computers & …, 2022 - Elsevier
Learning does not automatically occur by playing educational games; instead, learning
opportunities should be carefully designed in such games. For instance, research has …

Exploring students' learning support use in digital game-based math learning: A mixed-methods approach using machine learning and multi-cases study

CP Dai, F Ke, Y Pan, Y Liu - Computers & Education, 2023 - Elsevier
Digital game-based math learning environments (math DGBLE) are promising platforms that
provide students with opportunities to master conceptual understanding and cultivate …

The use and effects of incentive systems on learning and performance in educational games

S Rahimi, V Shute, R Kuba, CP Dai, X Yang… - Computers & …, 2021 - Elsevier
We examined the use and effectiveness of an incentive system—one of the five elements of
a theory-based motivational architecture in educational games that we proposed—in a …

Understanding and addressing gender‐based inequities in STEM: Research synthesis and recommendations for US K‐12 education

SL Kuchynka, A Eaton… - Social issues and policy …, 2022 - Wiley Online Library
We draw from ecological systems and social psychological theories to elucidate
macrosystem‐and microsystem‐level variables that promote and maintain gender inequities …