Our synthetic review of the relevant and related literatures on the ethics and effects of using AI in education reveals five qualitatively distinct and interrelated divides associated with …
In this paper, we argue that a particular set of issues mars traditional assessment practices. They may be difficult for educators to design and implement; only provide discrete snapshots …
MC Johnson‐Glenberg, H Bartolomea… - Journal of Computer …, 2021 - Wiley Online Library
Experiences in immersive 3D virtual reality (VR) are more presence‐inducing, and so it may be tempting to claim that content will be learned better in VR. This randomized control trial …
Research has shown that difficulty adaptation is a promising instructional technique in digital game-based learning. Nevertheless, although the strength and direction of difficulty …
Assessing players' learning experiences in a proper manner is a fundamental aspect of successful game-based learning programs. One notable characteristic of these programs is …
Learning does not automatically occur by playing educational games; instead, learning opportunities should be carefully designed in such games. For instance, research has …
Digital game-based math learning environments (math DGBLE) are promising platforms that provide students with opportunities to master conceptual understanding and cultivate …
We examined the use and effectiveness of an incentive system—one of the five elements of a theory-based motivational architecture in educational games that we proposed—in a …
SL Kuchynka, A Eaton… - Social issues and policy …, 2022 - Wiley Online Library
We draw from ecological systems and social psychological theories to elucidate macrosystem‐and microsystem‐level variables that promote and maintain gender inequities …