In video meetings, individuals may wish to share various physical objects with remote participants, such as physical documents, design prototypes, and personal belongings …
Today's video-conferencing tools support a rich range of professional and social activities, but their generic meeting environments cannot be dynamically adapted to align with …
Today's video-conferencing tools support a rich range of professional and social activities, but their generic meeting environments cannot be dynamically adapted to align with …
COVID-19 pandemic experiences have globally accelerated technology use in higher education, including in developing countries like South Africa. The advancements and use …
T Wang, T Wu, H Liu, C Brown, Y Chen - Proceedings of the ACM on …, 2025 - dl.acm.org
Cognitive presence and social presence are crucial for a comprehensive learning experience. Despite the flexibility of asynchronous learning environments to accommodate …
Attending university is an important time for many young people's social lives. But changes are afoot with new innovative digital higher-education experiences being built, shifting …
Capturing content of fabrication activities is the first step for producing knowledge resources and an integral part of maker culture. As a secondary task, it conflicts though with the …
L Pometti, C Bailly, J Castet - IFIP Conference on Human-Computer …, 2023 - Springer
Augmented Reality (AR) offer significant benefits for remote collaboration scenarios. However, when using a Head-Mounted Display (HMD), remote users do not always see …
This position paper aims at triggering a discussion around systems for automating maker's documentation in a learning contex and why that might be problematic or even harmful. We …