N Squire - Technology, Knowledge and Learning, 2023 - Springer
Digital game-based learning (DGBL) is becoming a prominent innovative approach used in higher education to gamify the learning experience. Research studies using DGBL as a …
I Nicolaidou - European conference on games based learning, 2018 - search.proquest.com
In accordance with game-based learning principles, Game-based Student Response Systems (GSRS) can temporarily turn the classroom into a gameshow by allowing students …
The ability of the United States to succeed and compete successfully in the 21st Century will be directly related to the effectiveness of America's Science, Technology, Engineering, and …
This study was carried out to find out the students' perceptions on the use of student response systems (SRS) in English language classrooms. This qualitative study gathered …
A Qoura, A AlSheikh… - Journal of Research in …, 2017 - journals.ekb.eg
T his study was conducted to investigate the effectiveness of using student response system to develop EFL listening and speaking skills for secondary school students. Participants of …
This research aims to test the effectiveness of comprehensive guidance and counselling (the model) on improving academic achievement of gifted children" underachiever" is also …
The purpose of this intrinsic case study was to understand the experience and pathway to becoming an adaptive recreation instructor at Oscar's School Center for Adaptive Recreation …
P Nadarajan, M Muhamad - … Journal of Assessment in Teaching and …, 2021 - ojs.upsi.edu.my
This study investigated the impact of student response system (SRS) on students' engagement in English language proficiency classrooms. It compared patterns of …
Instructional design and delivery may be one tool available to teachers to increase the academic and social behaviors of all students in the classroom. Effective instruction is an …