[HTML][HTML] Safer esports for players, spectators, and bettors: Issues, challenges, and policy recommendations

A Czakó, O Király, P Koncz, SM Yu… - Journal of Behavioral …, 2023 - akjournals.com
The present paper provides an overview of the possible risks, harms, and challenges that
might arise with the development of the esports field and pose a threat to professional …

Sponsoring esports to improve brand image

BDA Freitas, RS Contreras-Espinosa… - Scientific annals of …, 2020 - ceeol.com
This research aimed to identify how esports sponsorships affect the sponsors' brand image.
An exploratory focus was adopted along with a convergent-parallel mixed method with …

Public perception of esports: an examination of esports image and genre differences

J Kim, K Kim, H Kim, S Li - Sport Management Review, 2024 - Taylor & Francis
As esports continues to gain popularity, a clear understanding of the public image
associated with esports would help corporations and organizations working within or …

Sponsoring Esports to Facilitate Positive and Prevent Negative Image Transfer: The Moderating Effects of Event–Sponsorship Fit

JA Ko, M Lee, B Park - International Journal of Sport …, 2025 - journals.humankinetics.com
Despite the potential risks of negative associations' affecting the sponsoring brand, prior
sponsorship literature has not delved into this area. Consequently, the purpose of the …

A multi-directional assessment related to E-sports as A new game experience field and socialising tool

S Akkaya, BG Şen, M Kapıdere - Atatürk Üniversitesi Sosyal Bilimler …, 2021 - dergipark.org.tr
The aim of the research is to examine e-sports as a new game experience and socialization
tool from a multidimensional perspective. The case study model, one of the qualitative …

[PDF][PDF] Post Covid-19 Pandemic And The Rise Of eSports In Malaysia.

CN Lim, YN Goh, SM Isa, R Thurasamy… - e-BANGI …, 2022 - journalarticle.ukm.my
This conceptual paper explored the COVID-19 pandemic began in early 2020 and rapidly
spread to nations due to its strong transmissibility. The Covid-19 pandemic brought about …

e 스포츠, 글로벌스포츠이벤트및스폰서브랜드사이의이미지전이: e 스포츠관여도와아이트래킹을활용한스폰서십정보집중도를중심으로

백주해, 권형일 - 한국스포츠산업경영학회지, 2024 - dbpia.co.kr
지난 2022 년 항저우 아시안게임에서 e 스포츠가 정식종목으로 치러지는 등 e 스포츠에 대한
세계적인 관심과 그 영향력이 증대되고 있다. 하지만, e 스포츠의 활성화에 대해서는 게임중독 …

[PDF][PDF] Endemic and non-endemic sponsors in Swiss esports: a comparison of sponsorship preferences

L Goos - 2023 - digitalcollection.zhaw.ch
The global success of esports, or competitive gaming, has made sponsorships a viable
choice to effectively target a hard-to-reach audience in their interest-related area. Historically …

THE ESPORT POINTS OF ATTACHMENT INDEX (EPAI): EXPLORING PSYCHOLOGICAL CONNECTIONS OF ESPORT CONSUMERS ON BEHAVIORAL …

SJ Kim - 2022 - scholarworks.umass.edu
This dissertation addresses the literature gap in understanding the different psychological
mechanisms of eSport consumers, as determined by their various points of attachment they …

[引用][C] El afianzamiento de los e-sports en pandemia, una oportunidad para las marcas

G Sanahuja-Peris, M Mut-Camacho… - 2021 - … iS+ D para la Investigación Social …