Eye-tracked virtual reality: a comprehensive survey on methods and privacy challenges

E Bozkir, S Özdel, M Wang, B David-John… - arXiv preprint arXiv …, 2023 - arxiv.org
Latest developments in computer hardware, sensor technologies, and artificial intelligence
can make virtual reality (VR) and virtual spaces an important part of human everyday life …

Vergence matching: Inferring attention to objects in 3d environments for gaze-assisted selection

L Sidenmark, C Clarke, J Newn, MN Lystbæk… - Proceedings of the …, 2023 - dl.acm.org
Gaze pointing is the de facto standard to infer attention and interact in 3D environments but
is limited by motor and sensor limitations. To circumvent these limitations, we propose a …

Exploring gaze-assisted and hand-based region selection in augmented reality

R Shi, Y Wei, X Qin, P Hui, HN Liang - … of the ACM on Human-Computer …, 2023 - dl.acm.org
Region selection is a fundamental task in interactive systems. In 2D user interfaces, users
typically use a rectangle selection tool to formulate a region using a mouse or touchpad …

Comparing gaze, head and controller selection of dynamically revealed targets in head-mounted displays

L Sidenmark, F Prummer, J Newn… - IEEE Transactions on …, 2023 - ieeexplore.ieee.org
This paper presents a head-mounted virtual reality study that compared gaze, head, and
controller pointing for selection of dynamically revealed targets. Existing studies on head …

Uncovering and Addressing Blink-Related Challenges in Using Eye Tracking for Interactive Systems

JW Grootjen, H Weingärtner, S Mayer - Proceedings of the CHI …, 2024 - dl.acm.org
Currently, interactive systems use physiological sensing to enable advanced functionalities.
While eye tracking is a promising means to understand the user, eye tracking data inherently …

Experimental analysis of augmented reality interfaces for robot programming by demonstration in manufacturing

CH Chu, CY Weng - Journal of Manufacturing Systems, 2024 - Elsevier
Augmented Reality (AR) technology has been effectively utilized to support various manual
operations in the manufacturing industry. An important application is serving as a user …

Ge-simulator: An open-source tool for simulating real-time errors for hmd-based eye trackers

L Sidenmark, MN Lystbæk, H Gellersen - … of the 2023 Symposium on Eye …, 2023 - dl.acm.org
As eye tracking in augmented and virtual reality (AR/VR) becomes established, it will be
used by broader demographics, increasing the likelihood of tracking errors. Therefore, it is …

In-the-Wild Experiences with an Interactive Glanceable AR System for Everyday Use

F Lu, L Pavanatto, DA Bowman - … of the 2023 ACM Symposium on …, 2023 - dl.acm.org
Augmented reality head-worn displays (AR HWDs) of the near future will be worn all day
every day, delivering information to users anywhere and anytime. Recent research has …

GazeSwitch: Automatic Eye-Head Mode Switching for Optimised Hands-Free Pointing

BJ Hou, J Newn, L Sidenmark, AA Khan… - Proceedings of the ACM …, 2024 - dl.acm.org
This paper contributes GazeSwitch, an ML-based technique that optimises the real-time
switching between eye and head modes for fast and precise hands-free pointing …

Filtering on the Go: Effect of Filters on Gaze Pointing Accuracy During Physical Locomotion in Extended Reality

P Manakhov, L Sidenmark, K Pfeuffer… - IEEE Transactions on …, 2024 - pure.au.dk
Eye tracking filters have been shown to improve accuracy of gaze estimation and input for
stationary settings. However, their effectiveness during physical movement remains …