MA Winget - Journal of the American Society for Information …, 2011 - Wiley Online Library
Videogames are important cultural and economic artifacts. They also present challenges that anticipate the problems inherent in any complex digital interactive system. Not only are …
O Sköld - Journal of the Association for Information Science …, 2018 - Wiley Online Library
This paper aims to show how videogames are construed as archival objects in the videogame‐preservation literature by investigating drivers and motivations, selection of …
M Kirschenbaum - DHQ: Digital Humanities Quarterly, 2013 - search.ebscohost.com
In 1995 in the midst of the first widespread wave of digitization, the Modern Language Association issued a Statement on the Significance of Primary Records in order to assert the …
JH Lee, RI Clarke, A Perti - Journal of the Association for …, 2015 - Wiley Online Library
Despite increasing interest in and acknowledgment of the significance of video games, current descriptive practices are not sufficiently robust to support searching, browsing, and …
J Jett, S Sacchi, JH Lee… - Journal of the Association …, 2016 - Wiley Online Library
In this article, we describe a conceptual model for video games and interactive media. Existing conceptual models such as the F unctional R equirements for B ibliographic R …
As interest in video games increases, so does the need for intelligent access to them. However, traditional organizational systems and standards fall short. To fill this gap, we are …
This essay contends that the search for video games' unique qualities has contributed to a misleading conception of “narrative” media against which video games have been defined …
The problem for curators and archivists of digital games is that the games are inherently unstable. As a range of commentators have explored, gameplay in digital games often takes …
2 Melanie Swalwell, Helen Stuckey and Angela Ndalianis these texts examine game fandom. likewise, the Fan Phenomena series (Intellect/University of Chicago Press) …