Minitel

J Mailland - 2017 - direct.mit.edu
As I was growing up in Paris, there was a strange plastic cube sitting in the living room of my
family's apartment. It was beige in color and would have nicely tied the room together in a …

Videogame preservation and massively multiplayer online role‐playing games: A review of the literature

MA Winget - Journal of the American Society for Information …, 2011 - Wiley Online Library
Videogames are important cultural and economic artifacts. They also present challenges
that anticipate the problems inherent in any complex digital interactive system. Not only are …

Understanding the “expanded notion” of videogames as archival objects: A review of priorities, methods, and conceptions

O Sköld - Journal of the Association for Information Science …, 2018 - Wiley Online Library
This paper aims to show how videogames are construed as archival objects in the
videogame‐preservation literature by investigating drivers and motivations, selection of …

The. txtual Condition: Digital Humanities, Born-Digital Archives, and the Future Literary.

M Kirschenbaum - DHQ: Digital Humanities Quarterly, 2013 - search.ebscohost.com
In 1995 in the midst of the first widespread wave of digitization, the Modern Language
Association issued a Statement on the Significance of Primary Records in order to assert the …

Empirical evaluation of metadata for video games and interactive media

JH Lee, RI Clarke, A Perti - Journal of the Association for …, 2015 - Wiley Online Library
Despite increasing interest in and acknowledgment of the significance of video games,
current descriptive practices are not sufficiently robust to support searching, browsing, and …

A conceptual model for video games and interactive media

J Jett, S Sacchi, JH Lee… - Journal of the Association …, 2016 - Wiley Online Library
In this article, we describe a conceptual model for video games and interactive media.
Existing conceptual models such as the F unctional R equirements for B ibliographic R …

Developing a video game metadata schema for the Seattle Interactive Media Museum

JH Lee, JT Tennis, RI Clarke, M Carpenter - International journal on digital …, 2013 - Springer
As interest in video games increases, so does the need for intelligent access to them.
However, traditional organizational systems and standards fall short. To fill this gap, we are …

[HTML][HTML] A too-coherent world: Game studies and the myth of “narrative” media

E Wesp - Game Studies, 2014 - gamestudies.org
This essay contends that the search for video games' unique qualities has contributed to a
misleading conception of “narrative” media against which video games have been defined …

Ports and patches: Digital games as unstable objects

J Newman - Convergence, 2012 - journals.sagepub.com
The problem for curators and archivists of digital games is that the games are inherently
unstable. As a range of commentators have explored, gameplay in digital games often takes …

[图书][B] Fans and Videogames

M Swalwell, H Stuckey, A Ndalianis - 2017 - api.taylorfrancis.com
2 Melanie Swalwell, Helen Stuckey and Angela Ndalianis these texts examine game
fandom. likewise, the Fan Phenomena series (Intellect/University of Chicago Press) …