Evaluating mixed and augmented reality: A systematic literature review (2009-2019)

L Merino, M Schwarzl, M Kraus… - … on Mixed and …, 2020 - ieeexplore.ieee.org
We present a systematic review of 45S papers that report on evaluations in mixed and
augmented reality (MR/AR) published in ISMAR, CHI, IEEE VR, and UIST over a span of 11 …

A taxonomy of interaction techniques for immersive augmented reality based on an iterative literature review

J Hertel, S Karaosmanoglu, S Schmidt… - … symposium on mixed …, 2021 - ieeexplore.ieee.org
Developers of interactive systems have a variety of interaction techniques to choose from,
each with individual strengths and limitations in terms of the considered task, context, and …

Exploration of hands-free text entry techniques for virtual reality

X Lu, D Yu, HN Liang, W Xu, Y Chen… - … Symposium on Mixed …, 2020 - ieeexplore.ieee.org
Text entry is a common activity in virtual reality (VR) systems. There is a limited number of
available hands-free techniques, which allow users to carry out text entry when users' hands …

Biomove: Biometric user identification from human kinesiological movements for virtual reality systems

I Olade, C Fleming, HN Liang - Sensors, 2020 - mdpi.com
Virtual reality (VR) has advanced rapidly and is used for many entertainment and business
purposes. The need for secure, transparent and non-intrusive identification mechanisms is …

Radi-eye: Hands-free radial interfaces for 3d interaction using gaze-activated head-crossing

L Sidenmark, D Potts, B Bapisch… - Proceedings of the 2021 …, 2021 - dl.acm.org
Eye gaze and head movement are attractive for hands-free 3D interaction in head-mounted
displays, but existing interfaces afford only limited control. Radi-Eye is a novel pop-up radial …

[HTML][HTML] Results and guidelines from a repeated-measures design experiment comparing standing and seated full-body gesture-based immersive virtual reality …

W Xu, HN Liang, Q He, X Li, K Yu, Y Chen - JMIR serious games, 2020 - games.jmir.org
Background: Although full-body seated exercises have been studied in a wide range of
settings (ie, homes, hospitals, and daycare centers), they have rarely been converted to …

Investigating smartphone-based pan and zoom in 3D data spaces in augmented reality

W Büschel, A Mitschick, T Meyer… - Proceedings of the 21st …, 2019 - dl.acm.org
In this paper, we investigate mobile devices as interactive controllers to support the
exploration of 3D data spaces in head-mounted Augmented Reality (AR). In future mobile …

An exploration of hands-free text selection for virtual reality head-mounted displays

X Meng, W Xu, HN Liang - 2022 IEEE International Symposium …, 2022 - ieeexplore.ieee.org
Hand-based interaction, such as using a handheld controller or making hand gestures, has
been widely adopted as the primary method for interacting with both virtual reality (VR) and …

Holobar: Rapid command execution for head-worn ar exploiting around the field-of-view interaction

H Saidi, E Dubois, M Serrano - Proceedings of the 2021 CHI Conference …, 2021 - dl.acm.org
Inefficient menu interfaces lead to system and application commands being tedious to
execute in Immersive Environments. HoloBar is a novel approach to ease the interaction …

Evaluation of hands-free VR interaction methods during a Fitts' task: Efficiency and Effectiveness

P Monteiro, G Gonçalves, B Peixoto, M Melo… - Ieee …, 2023 - ieeexplore.ieee.org
Currently, it is standard to use tracked handheld controllers for interaction in immersive
virtual reality (VR). However, since VR interactions are becoming more natural with hand …