Developers of interactive systems have a variety of interaction techniques to choose from, each with individual strengths and limitations in terms of the considered task, context, and …
X Lu, D Yu, HN Liang, W Xu, Y Chen… - … Symposium on Mixed …, 2020 - ieeexplore.ieee.org
Text entry is a common activity in virtual reality (VR) systems. There is a limited number of available hands-free techniques, which allow users to carry out text entry when users' hands …
Virtual reality (VR) has advanced rapidly and is used for many entertainment and business purposes. The need for secure, transparent and non-intrusive identification mechanisms is …
L Sidenmark, D Potts, B Bapisch… - Proceedings of the 2021 …, 2021 - dl.acm.org
Eye gaze and head movement are attractive for hands-free 3D interaction in head-mounted displays, but existing interfaces afford only limited control. Radi-Eye is a novel pop-up radial …
W Xu, HN Liang, Q He, X Li, K Yu, Y Chen - JMIR serious games, 2020 - games.jmir.org
Background: Although full-body seated exercises have been studied in a wide range of settings (ie, homes, hospitals, and daycare centers), they have rarely been converted to …
In this paper, we investigate mobile devices as interactive controllers to support the exploration of 3D data spaces in head-mounted Augmented Reality (AR). In future mobile …
X Meng, W Xu, HN Liang - 2022 IEEE International Symposium …, 2022 - ieeexplore.ieee.org
Hand-based interaction, such as using a handheld controller or making hand gestures, has been widely adopted as the primary method for interacting with both virtual reality (VR) and …
Inefficient menu interfaces lead to system and application commands being tedious to execute in Immersive Environments. HoloBar is a novel approach to ease the interaction …
Currently, it is standard to use tracked handheld controllers for interaction in immersive virtual reality (VR). However, since VR interactions are becoming more natural with hand …