Asking the classroom with technology: a systematic literature review

TM Alam, GA Stoica, Ö Özgöbek - Smart Learning Environments, 2025 - Springer
Response technologies (RTs), also termed clickers or student response systems, have
gained traction among researchers in classrooms in recent years. RTs encompass various …

[PDF][PDF] Mobile E-Portfolios on Google Sites: A Tool for Enhancing Project-Based Learning.

TTN Anh, NN Truong - International Journal of Interactive Mobile …, 2023 - researchgate.net
Project-based learning is a student-centered approach to learning that emphasizes hands-
on experiences, collaboration, and real-world problemsolving. The process of evaluating …

The Effects of Socrative-Based Online Homework on Learning Outcomes in Vietnam: A Case Study.

TT Ngoc Anh, NT Phong - International Journal of Interactive …, 2023 - search.ebscohost.com
In the educational digital transformation, the effective use of technological platform has been
proved to support formative assessment and improve student learning outcomes. This …

The Impact of Online Self-Assessment on Learning Outcomes and Self-Assessment Skills Among Grade 11 Students in Vietnam

TTN Anh, NT Nguyen, ATT Nguyen - International Journal of Learning …, 2023 - ijlter.net
The application of information technology to self-assessment has received a lot of attention
in recent years. Several previous studies have discovered a positive relationship between …

Bibliometric analysis: Trends of gamification in physics learning from 2019 to 2023

S Haryandi, R Arlinda, M Misbah… - Momentum: Physics …, 2024 - ejournal.unikama.ac.id
This research aims to analyze research trends related to the topic of Gamification from 2019
to 2023* through bibliometric analysis using the Scopus database. Based on the criteria, 56 …