From Play to Pay: Exploring Imaginal and Emotional Virtual Item Retail Experiences in Online Game Environment

A Hussain, F Mirza, M Sarker… - International Journal of …, 2024 - Taylor & Francis
In online gaming, selling virtual game items is a growing phenomenon designed to engage
players. Despite growing adoption, little remains known regarding the gamer's perceived …

[HTML][HTML] 电子游戏中的女性角色: 仍旧性感但更加强大

张梦霞 - Advances in Psychology, 2024 - hanspub.org
为调查近期主流电子游戏中女性角色形象特征, 对IGN 评选的“2021 年最受好评游戏”
展开内容分析. 发现女性角色的数量显著提升, 尤其是担任主要角色和次要角色的女性都比以往 …

Discovering IDN Authoring Strategies: Novices Anchor Choice Design Through Character Development with Player Feedback

C Daiute, JT Murray, J Wright - International Conference on Interactive …, 2023 - Springer
Shifting from narrating in everyday life and culture to designing an IDN is a major challenge.
It requires rethinking the goals and elements of narrating, with a focus on the player's …

Understanding Content Creation: An Exploration of the Social, Technical, and Professional Elements of Video Game Content Creation

T Byers, B Nansen - Conference Proceedings of DiGRA 2024 …, 2024 - dl.digra.org
Video games act as digital playgrounds in which players can build social networks, interact
with technological systems, and develop both hobbies and professional skills. This …

[PDF][PDF] Understanding Content Creation: An Exploration of the Social, Technical, and Professional Elements of Video Game Content

T Byers, B Nansen - 2024 - academia.edu
Video games act as digital playgrounds in which players can build social networks, interact
with technological systems, and develop both hobbies and professional skills. This …

Femininity

SC Jennings - The Routledge Companion to Video Game Studies, 2023 - taylorfrancis.com
Building directly from the “Femininity” chapter in the first edition of The Routledge
Companion to Video Game Studies, the present chapter answers Carrie Heeter's …

Developing an Adaptive Music System for Video Games: Enhancing Immersion and Engagement Through Interactive Music

D Varela - 2024 - search.proquest.com
Developing an Adaptive Music System for Video Games: Enhancing Immersion and Engagement
Through Interactive Music David Varela Page 1 MESTRADO MULTIMÉDIA - ESPECIALIZAÇÃO …

“I Don't Believe Her.”: The Framing of Sexual Violence in Law & Order: SVU Pre & Post the# MeToo Movement

M Strong - 2024 - search.proquest.com
Abstract The# MeToo Movement is a grassroots movement that turned into a global
phenomenon where thousands around the world disclosed their sexual violence stories …

A Bechdel Test for Computer Games?

M Firkins, R Aylett - Conference Proceedings of DiGRA 2024 …, 2024 - dl.digra.org
This paper reports work addressing the research question" could a Bechdel-like test be an
indication of how women are represented in video games?" through developing such a test …

Exploring Avatar Customization in Virtual Environments: The Influence of Narratives on Avatar Customization

Z Weegink - 2024 - essay.utwente.nl
In a modern and rapidly developing society, video games are a good example of a form of
media that has come to play an emphatic role in everyday life. Video games are developing …