C Daiute, JT Murray, J Wright - International Conference on Interactive …, 2023 - Springer
Shifting from narrating in everyday life and culture to designing an IDN is a major challenge. It requires rethinking the goals and elements of narrating, with a focus on the player's …
T Byers, B Nansen - Conference Proceedings of DiGRA 2024 …, 2024 - dl.digra.org
Video games act as digital playgrounds in which players can build social networks, interact with technological systems, and develop both hobbies and professional skills. This …
Video games act as digital playgrounds in which players can build social networks, interact with technological systems, and develop both hobbies and professional skills. This …
SC Jennings - The Routledge Companion to Video Game Studies, 2023 - taylorfrancis.com
Building directly from the “Femininity” chapter in the first edition of The Routledge Companion to Video Game Studies, the present chapter answers Carrie Heeter's …
Developing an Adaptive Music System for Video Games: Enhancing Immersion and Engagement Through Interactive Music David Varela Page 1 MESTRADO MULTIMÉDIA - ESPECIALIZAÇÃO …
Abstract The# MeToo Movement is a grassroots movement that turned into a global phenomenon where thousands around the world disclosed their sexual violence stories …
M Firkins, R Aylett - Conference Proceedings of DiGRA 2024 …, 2024 - dl.digra.org
This paper reports work addressing the research question" could a Bechdel-like test be an indication of how women are represented in video games?" through developing such a test …
In a modern and rapidly developing society, video games are a good example of a form of media that has come to play an emphatic role in everyday life. Video games are developing …