Gamification solutions to enhance software user engagement—a systematic review

A Darejeh, SS Salim - International Journal of Human-Computer …, 2016 - Taylor & Francis
Gamification is the use of video-game mechanics and elements in nongame contexts to
enhance user engagement and performance. The purpose of this study is to conduct a …

Requirements elicitation techniques: a systematic literature review based on the maturity of the techniques

C Pacheco, I García, M Reyes - IET Software, 2018 - Wiley Online Library
Requirements elicitation is a critical activity that forms part of the requirements engineering
process because it has to discover what the software must do through a solid understanding …

[HTML][HTML] How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction

M Sailer, JU Hense, SK Mayr, H Mandl - Computers in human behavior, 2017 - Elsevier
The main aim of gamification, ie the implementation of game design elements in real-world
contexts for non-gaming purposes, is to foster human motivation and performance in regard …

Gamification in theory and action: A survey

K Seaborn, DI Fels - International Journal of human-computer studies, 2015 - Elsevier
Gamification has drawn the attention of academics, practitioners and business professionals
in domains as diverse as education, information studies, human–computer interaction, and …

Capturing the complexity of gamification elements: a holistic approach for analysing existing and deriving novel gamification designs

SM Schöbel, A Janson, M Söllner - European Journal of Information …, 2020 - Taylor & Francis
Gamification is a well-known approach that refers to the use of elements to increase the
motivation of information systems users. A remaining challenge in gamification is that no …

“Achievement unlocked!”-The impact of digital achievements as a gamification element on motivation and performance

C Groening, C Binnewies - Computers in Human Behavior, 2019 - Elsevier
Gamification experiences further growth in our society with broad practical implications of
game design elements in applications, activities, and services. In our study, we focus on one …

Gamification in software engineering education: A systematic mapping

MM Alhammad, AM Moreno - Journal of Systems and Software, 2018 - Elsevier
The potential of gamification in education is based on the hypothesis that it supports and
motivates students and can thus lead to enhanced learning processes and outcomes …

Gamification for educational purposes: What are the factors contributing to varied effectiveness?

Z Luo - Education and Information Technologies, 2022 - Springer
Gamification refers to the use of game-design elements or mechanisms in non-game
contexts to promote the expected behaviours. Though theoretically promising, empirical …

[图书][B] Wirkung von Gamification auf Motivation

M Sailer, M Sailer - 2016 - Springer
Zusammenfassung Im Rahmen dieses Kapitels werden theoretische Modelle zur Erklärung
der Wirkung von Gamification auf Motivation beschrieben. Zunächst werden …

[PDF][PDF] Gamifying Information Systems-a synthesis of Gamification mechanics and Dynamics.

S Thiebes, S Lins, D Basten - ECIS, 2014 - academia.edu
Trying to take advantage of the growing passion for games, Gamification is a trending
phenomenon that aims at motivating people by applying elements common to games in …