Gamification has been widely employed in the educational domain over the past eight years when the term became a trend. However, the literature states that gamification still lacks …
Low levels of concern about anthropogenic climate change have been attributed to a range of factors, some of which relate to education. These include people's lack of understanding …
The unprecedented global movement of school education to find technological and intelligent solutions to keep the learning ecosystem working was not enough to recover the …
L Yuan, X Liu - Computers in Human Behavior, 2025 - Elsevier
Abstract The use of Artificial Intelligence (AI) tools has become increasingly prevalent within higher education and numerous studies have indicated the efficacy of AI applications within …
AD Tiara, MA Rahman… - International Journal of …, 2021 - jurnal.peneliti.net
The various challenges in education today require that the instructors should employ technology to make teaching English more appealing. Technology can serve as an …
GZ Liu, J Fathi, M Rahimi - Journal of Computer Assisted …, 2024 - Wiley Online Library
Background The impact of digital gamified language learning on language achievement has been corroborated in the literature; however, its impact on language achievement …
This paper examined the effect of Duolingo application on students English vocabulary mastery using quasi-experimental with post-test only design. The participant of this research …
Beyond Virtual Museums: Adopting Serious Games and Extended Reality (XR) for User-Centred Cultural Experiences | SpringerLink Skip to main content Advertisement SpringerLink Account …
D Huynh, L Zuo, H Iida - 2018 4th International Conference on …, 2018 - ieeexplore.ieee.org
This paper explores a way to assess the effects of game elements in the domain of education. Educational gamified language-learning platformDuolingo'is chosen as a …