Roles, strategies, and research issues of generative AI in the mobile learning era

CL Lai, YF Tu - International Journal of Mobile Learning …, 2024 - inderscienceonline.com
The emergence of generative AI (GAI) offers students an opportunity to experience learning
interaction similar to that with real humans. This technology enables students to …

Value-added digital game-based learning in K-12 science education: a systematic literature review

MH Hussein, NL Sulaiman, O Noroozi… - Interactive Learning …, 2025 - Taylor & Francis
Digital game-based learning (DGBL) is perceived as a promising approach for motivating
students' interest in science. However, most previous studies have focused on comparing …

Stealth assessment: a theoretically grounded and psychometrically sound method to assess, support, and investigate learning in technology-rich environments

S Rahimi, VJ Shute - Educational technology research and development, 2024 - Springer
Research fields related to learning (eg, educational technology and learning sciences) have
historically focused on what questions using traditional methods (eg, comparing different …

[HTML][HTML] Who says statistics classes are boring? How a virtual escape room enhances statistics learning

WCC Teng, GLC Tan - Computers & Education, 2025 - Elsevier
Escape rooms (ERs) have gained traction in higher education over the past decade, but
studies on ERs for statistics education are scant. In this study, a virtual ER was developed …

Game-based collaborative scientific inquiry learning using realistic context and inquiry process-based multidimensional scaffolding

CP Yeoh, CT Li, HT Hou - International Journal of Science …, 2024 - Taylor & Francis
Integrating multidimensional scaffolding into digital game-based learning is expected to
address scientific inquiry teaching challenges, simulating real-world complexities to ignite …

Timing of instructional materials and types of gameplay for interdisciplinary learning: A comparative experimental study

IF Lo, CH Chen - Research in Science & Technological Education, 2024 - Taylor & Francis
Interdisciplinary learning has become prevalent as a means of solving problems
encountered in everyday life. Yet, there is a lack of experimental studies investigating …

Nature of Users' Persuasion and Exploration in Interactive Storytelling Video Games in the Netflix Games Library

U Dwivedi, M Misra - International Journal of Human–Computer …, 2024 - Taylor & Francis
As trailblazer in streaming entertainment, Netflix has redefined how people consume media,
captivating audiences with its original programming. Despite this, the streaming giant could …

Prompting Self-Explanation During or After Playing Educational Games

X Yang - 2023 - search.proquest.com
This study employed a pretest-posttest control group experimental design to investigate the
impact of self-explanation prompts on content learning in the game-based context …

The Use of Digital Gamification to Improve Money Management

T Devar - 2023 - search.proquest.com
South Africa is going through one of its most economically turbulent times in its history. This
is compounded by worldwide economic instability. Increases in prices, unemployment …