Making Queer Asiatic Worlds: Performance and Racial Interaction in North American Visual Novels

CB Patterson - American Literature, 2022 - read.dukeupress.edu
This paper argues that video games expose the presumptions separating “Asian America”
and “Asia” in the traditional senses of isolation, origination, and presumed distance. It does …

Playing with the Classics, Playing the Classics—The Cyborg Ninja Genji in the Video Game Overwatch

MK Citko-DuPlantis - Japanese Language and Literature, 2024 - jll.pitt.edu
Tackling fundamental questions crucial for content creation in video game development, the
article analyzes the cyborg ninja Genji character in an American video game Overwatch. It …

[引用][C] Ghost of Tsushima: A Video Game's Potential in An Educational Setting

L Hastings