Personalised gamification enhances student participation but produces mixed effects on emotional and cognitive engagements: a systematic review

Y Xiao, KF Hew - Interactive Learning Environments, 2024 - Taylor & Francis
In recent years, many studies have highlighted the need to go beyond the “one-size-fits-all”
gamification approach to tailored or personalised gamification to optimise students' …

A systematic literature review on personalized gamification: Algorithms and techniques

Y Xiao, KF Hew - EdMedia+ Innovate Learning, 2023 - learntechlib.org
In recent years, personalized gamification is being touted as a means to address the
challenges associated with the commonly used one-size-fits-all gamification approach in …

Gamification from player type perspective: A case study

SA Kocadere, Ş Çağlar - Journal of Educational Technology & Society, 2018 - JSTOR
Studies highlight the need to consider different player types during gamification design. The
aim of the present study was to determine the elements that affect learners showing different …

Video games and collaborative learning in education? A scale for measuring in-service teachers' attitudes towards collaborative learning with video games

M Martín-del-Pozo, A García-Valcárcel Muñoz-Repiso… - Informatics, 2019 - mdpi.com
Students' motivation is a fundamental factor in the educational process, and can be
facilitated through new methodologies and technologies, including gamification, video …

Gamification in the social environment: a tool for motivation and engagement

S Cordero-Brito, J Mena - … of the Sixth International Conference on …, 2018 - dl.acm.org
Gamification can be defined as the use of game components in non-ludic contexts, and has
become a crucial element in the field of behavioral learning. The present work aims to make …

LEARNING STYLE GAMIFICATION MODEL: GAMIFICATION IN E-LEARNING BASED ON STUDENTS'LEARNING STYLES

N Zaric, S Scepanovic, U Schroeder - ICERI2018 Proceedings, 2018 - library.iated.org
In recent years, there has been an increasing interest in applying game-related principles in
Technology Enhanced Learning (TEL). Gamification has tremendous potential in the …

The development of gamification 3.0 concepts for learning materials in e-learning systems using the ADDIE model approach

MF Pratama, MA Puspasari, TS Hidayat… - AIP Conference …, 2024 - pubs.aip.org
The transition from conventional learning into the form of distance learning with an e-
learning system due to the COVID-19 pandemic has led to the emergence of a phenomenon …

Engaja: Um arcabouço de gamificação para aumentar o engajamento dos alunos em um instituição de ensino superior

RK Teixeira, PM Jucá - Anais Estendidos do XX Simpósio Brasileiro …, 2021 - sol.sbc.org.br
A evasão vem sendo um problema há muito tempo nos cursos de exatas no Ensino
Superior. Fatores como reprovação em disciplinas e problemas de relacionamento entre …