In recent years, personalized gamification is being touted as a means to address the challenges associated with the commonly used one-size-fits-all gamification approach in …
SA Kocadere, Ş Çağlar - Journal of Educational Technology & Society, 2018 - JSTOR
Studies highlight the need to consider different player types during gamification design. The aim of the present study was to determine the elements that affect learners showing different …
Students' motivation is a fundamental factor in the educational process, and can be facilitated through new methodologies and technologies, including gamification, video …
S Cordero-Brito, J Mena - … of the Sixth International Conference on …, 2018 - dl.acm.org
Gamification can be defined as the use of game components in non-ludic contexts, and has become a crucial element in the field of behavioral learning. The present work aims to make …
N Zaric, S Scepanovic, U Schroeder - ICERI2018 Proceedings, 2018 - library.iated.org
In recent years, there has been an increasing interest in applying game-related principles in Technology Enhanced Learning (TEL). Gamification has tremendous potential in the …
The transition from conventional learning into the form of distance learning with an e- learning system due to the COVID-19 pandemic has led to the emergence of a phenomenon …
RK Teixeira, PM Jucá - Anais Estendidos do XX Simpósio Brasileiro …, 2021 - sol.sbc.org.br
A evasão vem sendo um problema há muito tempo nos cursos de exatas no Ensino Superior. Fatores como reprovação em disciplinas e problemas de relacionamento entre …