The effect of audio on the experience in virtual reality: a scoping review

IV Bosman, OO Buruk, K Jørgensen… - Behaviour & Information …, 2024 - Taylor & Francis
The use of virtual reality (VR) has seen significant recent growth and presents opportunities
for use in many domain areas. The use of head-mounted displays (HMDs) also presents …

Sonic interactions in virtual reality: State of the art, current challenges, and future directions

S Serafin, M Geronazzo, C Erkut… - IEEE computer …, 2018 - ieeexplore.ieee.org
A high-fidelity but efficient sound simulation is an essential element of any VR experience.
Many of the techniques used in virtual acoustics are graphical rendering techniques suitably …

Livestream experiments: the role of COVID-19, agency, presence, and social context in facilitating social connectedness

KE Onderdijk, D Swarbrick, B Van Kerrebroeck… - Frontiers in …, 2021 - frontiersin.org
Musical life became disrupted in 2020 due to the COVID-19 pandemic. Many musicians and
venues turned to online alternatives, such as livestreaming. In this study, three livestreamed …

Tactile robots as a central embodiment of the tactile internet

S Haddadin, L Johannsmeier… - Proceedings of the …, 2018 - ieeexplore.ieee.org
In this paper, we discuss and speculate about the concept of the Tactile Robot connected
with human operators via smart wearables as an essential multimodal embodiment of the …

The effects of a self-similar avatar voice in educational games

D Kao, R Ratan, C Mousas, AJ Magana - Proceedings of the ACM on …, 2021 - dl.acm.org
Avatar identification is one of the most promising research areas in games user research.
Greater identification with one's avatar has been associated with improved outcomes in the …

[图书][B] Sonic interactions in virtual environments

M Geronazzo, S Serafin - 2023 - library.oapen.org
This open access book tackles the design of 3D spatial interactions in an audio-centered
and audio-first perspective, providing the fundamental notions related to the creation and …

Acoustic transparency and the changing soundscape of auditory mixed reality

M McGill, S Brewster, D McGookin… - Proceedings of the 2020 …, 2020 - dl.acm.org
Auditory headsets capable of actively or passively intermixing both real and virtual sounds
are in-part acoustically transparent. This paper explores the consequences of acoustic …

” To Be or Not to Be Me?”: Exploration of Self-Similar Effects ofAvatars on Social Virtual Reality Experiences

H Kim, J Park, IK Lee - IEEE Transactions on Visualization and …, 2023 - ieeexplore.ieee.org
The growing interest in the self-similarity effect of avatars in virtual reality (VR) has spurred
the creation of realistic avatars that closely mirror their users. However, despite extensive …

Contextual sensory integration training via head mounted display for individuals with vestibular disorders: a feasibility study

AV Lubetzky, J Kelly, Z Wang… - Disability and …, 2022 - Taylor & Francis
Purpose Virtual reality (VR) interventions can simulate real-world sensory environments.
The purpose of this study was to test the feasibility of a novel VR application (app) …

Health implications of virtual architecture: an interdisciplinary exploration of the transferability of findings from neuroarchitecture

C Valentine - International Journal of Environmental Research and …, 2023 - mdpi.com
Virtual architecture has been increasingly relied on to evaluate the health impacts of
physical architecture. In this health research, exposure to virtual architecture has been used …