A case-based reasoning framework for developing agents using learning by observation

MW Floyd, B Esfandiari - 2011 IEEE 23rd International …, 2011 - ieeexplore.ieee.org
Most realistic environments are complex, partially observable and impose real-time
constraints on agents operating within them. This paper describes a framework that allows …

Flexible feature deletion: compacting case bases by selectively compressing case contents

D Leake, B Schack - Case-Based Reasoning Research and Development …, 2015 - Springer
Extensive research in case-base maintenance has studied methods for achieving compact,
competent case bases. This work has examined how to achieve good solution performance …

[PDF][PDF] Learning state-based behaviour using temporally related cases

MW Floyd, B Esfandiari - Nineteenth UK Workshop on Case-Based …, 2011 - sce.carleton.ca
Learning by observation allows a software agent to learn an expert's behaviour, by
examining the actions the expert performs in response to inputs, without the expert having to …

[PDF][PDF] Using deep learning to automate feature modeling in learning by observation: a preliminary study

MW Floyd, JT Turner, DW Aha - 2017 AAAI spring symposium series, 2017 - cdn.aaai.org
A primary advantage of learning by observation is that it allows non-technical experts to
transfer their skills to an agent. However, this requires a general-purpose learning agent that …

[PDF][PDF] A general-purpose framework for learning by observation

M Floyd - 2013 - repository.library.carleton.ca
Learning by observation allows domain experts with no programming skills to train a
software agent or robot by moving the burden of knowledge transfer from the ex pert to the …

FrAppLe: A framework for apprenticeship learning

V Sharvani, K Abhinav, A Dubey, S Jain… - Proceedings of the 12th …, 2019 - dl.acm.org
Human and AI collaboration has evolved drastically over the past decade. Most of the tasks
are now partly handled by machines and partly by humans, resulting in human and AI …

[PDF][PDF] Dificulty Adjustment in Tetris with Time Series.

D Lora, AA Sánchez-Ruiz, PA González-Calero - CoSECivi, 2016 - ceur-ws.org
Keeping a player within the flow in a game is a central goal for game designers, making the
game neither too easy nor too hard. Dynamic Difficulty adjustment seeks to fulfill this goal by …

A professional project based learning method in mobile robotics

A Kokosy, MV Micea, P Saey - 2014 IEEE Frontiers in Education …, 2014 - ieeexplore.ieee.org
Due to its high potential and encouraging results, project-based learning emerges as a
highly interesting paradigm in the education systems worldwide. Moreover, robotics is an …

[PDF][PDF] Building learning by observation agents using jloaf

M Floyd, B Esfandiari - Workshop on Case-Based Reasoning for …, 2011 - sce.carleton.ca
The environments an agent is situated in or the behaviours it is required to perform may
change over time. Ideally, an agent should be able to move to a new domain without …

[PDF][PDF] Case-based learning by observation in robotics using a dynamic case representation

MW Floyd, MV Bicakci, B Esfandiari - Twenty-Fifth International …, 2012 - cdn.aaai.org
Robots are becoming increasingly common in home, industrial and medical environments.
Their end users may know what they want the robots to do but lack the required technical …