Design and evaluation of an augmented reality cyberphysical game for the development of empathic abilities

L López-Faican, J Jaen - International Journal of Human-Computer Studies, 2023 - Elsevier
Emotional deficits such as lack of empathy in children and adolescents are strong predictors
of developing antisocial behavior, making inappropriate moral judgments, difficulties in …

On data-driven decision-making for quality education

E Kurilovas - Computers in Human Behavior, 2020 - Elsevier
Effective quality education is one of the most efficient tools to empower individuals and help
them out of poverty and exclusion. The paper is aimed to present and analyse data-driven …

Uses of augmented reality in preschool education.

F Aydogdu, M Kelpšiene - International technology and education journal, 2021 - ERIC
It is a proven fact that augmented reality applications have been widely used in the field of
education in recent years and have a significant effect on the learning process. It is …

Virtual reality and augmented reality

Y El Miedany, Y El Miedany - Rheumatology teaching: the art and science …, 2019 - Springer
Medical education is transforming thanks to medical schools adopting innovations to
prepare new clinicians, paramedics as well as nurses for emerging models of care. In …

Does behavior simulation based on augmented reality improve moral imagination?

RC Sari, M Sholihin, N Yuniarti, IA Purnama… - Education and …, 2021 - Springer
Innovative learning techniques are needed, to match the expectations of the current
audience to improve business ethics education for the twenty-first century. One of the …

[PDF][PDF] The application of augmented reality for intervention to people with autism spectrum disorders

C Karagiannidis - IOSR J. Mob. Comput. Appl.(IOSR-JMCA), 2017 - researchgate.net
For people with autism spectrum disorders (ASD), the application of a technological tool, like
augmented reality (AR), in their intervention programs is a new and still unexplored option …

[PDF][PDF] Online course design for creativity and innovative skills in virtual cultural ASEAN community: From research to empirical practice

N Songkram - International Journal of Emerging Technologies in …, 2017 - academia.edu
The first component of learning skills and innovation in the 21st century is creativity and
innovative skills. Methods supporting the development of both skills need to be created as a …

Pengembangan media augmented reality untuk program keahlian teknik gambar bangunan di sekolah menengah kejuruan

TK Prasetiyo, P Setyosari, S Sihkabuden - Jurnal Inovasi dan Teknologi …, 2018 - neliti.com
Augmented reality adalah penambahan objek virtual ke dalam lingkungan nyata yang
mengijinkan pengguna untuk berinteraksi dengan objek virtual selayaknya berinteraksi …

Involving autism stakeholders in identifying priorities for interventions based on augmented reality

MC Pino, R Vagnetti, S Tiberti, M Valenti… - Disability and …, 2024 - Taylor & Francis
Purpose Literature supports the use of technological tools such as augmented reality, 3 D
avatars and mobile devices to improve individuals with autism spectrum disorder skills …

AR computer-assisted learning for children with ASD based on hand gesture and voice interaction

K Amara, C Boudjemila, N Zenati… - IETE Journal of …, 2023 - Taylor & Francis
For children with autism spectrum disorder (ASD), innovative computer-assisted solutions
can provide useful teaching, learning, and support tools. Speech, video, narrative, and a mix …