Developers of interactive systems have a variety of interaction techniques to choose from, each with individual strengths and limitations in terms of the considered task, context, and …
Cross-reality systems empower users to transition along the reality-virtuality continuum or collaborate with others experiencing different manifestations of it. However, prototyping …
Virtual reality (VR) is increasingly used in complex social and physical settings outside of the lab. However, not much is known about how these settings influence use, nor how to design …
VR users and bystanders must sometimes interact, but our understanding of these interactions-their purpose, how they are accomplished, attitudes toward them, and where …
This paper provided empirical knowledge of the user experience for using collaborative visualization in a distributed asymmetrical setting through controlled user studies. With the …
M Park, Y Cho, G Na, J Kim - International Journal of Human …, 2023 - Taylor & Francis
This study proposes a method for providing various experiential environments and experiences by applying virtual avatars based on motion capture to produce immersive …
Y Cho, M Park, J Kim - IEEE Access, 2023 - ieeexplore.ieee.org
This study proposes XAVE–an asymmetric virtual environment in which users on various devices and platforms (personal computer (PC), mobile devices, virtual reality (VR) and …
Transitional interfaces (TIs) and related concepts such as cross-reality (XR) or cross- virtuality (XV) are key topics for future HCI and AR/VR research. Future TIs will enable users …
S He, H Yao, L Jiang, K Li, N Xiang, Y Li… - Proceedings of the CHI …, 2024 - dl.acm.org
Tangible interfaces in mixed reality (MR) environments allow for intuitive data interactions. Tangible cubes, with their rich interaction affordances, high maneuverability, and stable …