E Yuliani, D Setiawan - Research and Development in …, 2024 - ejournal.umm.ac.id
According to researchers, they have made observations at SDN Purwoyoso 02 Semarang and obtained results, the problems obtained are limited learning media and student learning …
This study analyzes students' perceptions of Kahoot as a learning evaluation medium. This type of research is descriptive quantitative. The sample in this study was 68 grade 8 junior …
This research aims to investigateinterest and readiness of prospective elementary school (SD) teachers towards training workshopscomic-based developmentArtificial Intelligence …
A Nugraeni, M Vitasari, LT Biru - EDUPROXIMA (JURNAL ILMIAH …, 2023 - academia.edu
Penelitian memiliki tujuan dalam mengetahui bagaimana tingkat kevalidan dari media komik digital berbasis discovery learning pada tema “bertamasya ke tata surya” untuk …
Literatur tentang branding institusi pendidikan masih dalam pengembangan, sampai saat ini belum ada penelitian yang menunjukkan tentang branding perguruan tinggi. Penelitian …
This study aims to develop an online learning design based on animated videos in economics. This study uses a research and development approach with the stages of initial …
DC Ricardika, A Anisah - JEKPEND J. Ekon. dan Pendidik, 2021 - academia.edu
Penelitian ini bertujuan untuk mengetahui bagaimana pemanfaatan pasar tradisional sebagai sumber belajar pada mata pelajaran Ekonomi di SMA dan bagaimana cara desain …
To support the learning process, this project will create a comic book with interactive augmented reality features. With primary-level school children as audiences, using comic …