L Liu, MVD Panne, KK Yin - ACM Transactions on Graphics (TOG), 2016 - dl.acm.org
The difficulty of developing control strategies has been a primary bottleneck in the adoption of physics-based simulations of human motion. We present a method for learning robust …
PM Wensing, DE Orin - International Journal of Humanoid Robotics, 2016 - World Scientific
The control of centroidal momentum has recently emerged as an important component of whole-body humanoid control, resulting in emergent upper-body motions and increased …
We present a novel, general-purpose Model-Predictive Control (MPC) algorithm that we call Control Particle Belief Propagation (C-PBP). C-PBP combines multimodal, gradient-free …
This letter presents a new push recovery algorithm for humanoid robots in balancing scenarios by exploiting the system's rotational dynamics. The proposed framework actively …
T Kwon, JK Hodgins - ACM Transactions on Graphics (TOG), 2017 - dl.acm.org
Designing a unified framework for simulating a broad variety of human behaviors has proven to be challenging. In this article, we present an approach for control system design …
L Liu, KK Yin, B Guo - Computer Graphics Forum, 2015 - Wiley Online Library
We address several limitations of the sampling‐based motion control method of Liu et at.[LYvdP* 10]. The key insight is to learn from the past control reconstruction trials through …
We extend the quadratic program (QP)-based task-space character control approach-initially intended for individual character animation-to multiple characters interacting among each …
M Buttner - US Patent 10,717,004, 2020 - Google Patents
A method of generating an image frame for depicting a posing of a character in a game is disclosed. A dominant atom from a set of active atoms associated with the character is …
Determining effective control strategies and solutions for high-degree-of-freedom humanoid characters has been a difficult, ongoing problem. A controller is only valid for a subset of the …