[PDF][PDF] A survey of procedural methods for terrain modelling

RM Smelik, KJ De Kraker, T Tutenel… - Proceedings of the …, 2009 - graphics.tudelft.nl
Procedural methods are a promising but underused alternative to manual content creation.
Commonly heard drawbacks are the randomness of and the lack of control over the output …

Procedural content generation for games: A survey

M Hendrikx, S Meijer, J Van Der Velden… - ACM Transactions on …, 2013 - dl.acm.org
Hundreds of millions of people play computer games every day. For them, game content—
from 3D objects to abstract puzzles—plays a major entertainment role. Manual labor has so …

A survey on procedural modelling for virtual worlds

RM Smelik, T Tutenel, R Bidarra… - Computer graphics …, 2014 - Wiley Online Library
Procedural modelling deals with (semi‐) automatic content generation by means of a
program or procedure. Among other advantages, its data compression and the potential to …

Towards automatic personalised content creation for racing games

J Togelius, R De Nardi… - 2007 IEEE Symposium on …, 2007 - ieeexplore.ieee.org
Evolutionary algorithms are commonly used to create high-performing strategies or agents
for computer games. In this paper, we instead choose to evolve the racing tracks in a car …

Experience-driven PCG via reinforcement learning: A Super Mario Bros study

T Shu, J Liu, GN Yannakakis - 2021 IEEE Conference on …, 2021 - ieeexplore.ieee.org
We introduce a procedural content generation (PCG) framework at the intersections of
experience-driven PCG and PCG via reinforcement learning, named ED (PCG) RL, EDRL in …

Modelling the appearance and behaviour of urban spaces

CA Vanegas, DG Aliaga, P Wonka… - Computer Graphics …, 2010 - Wiley Online Library
Urban spaces consist of a complex collection of buildings, parcels, blocks and
neighbourhoods interconnected by streets. Accurately modelling both the appearance and …

A survey of procedural techniques for city generation

G Kelly, H McCabe - The ITB Journal, 2006 - arrow.tudublin.ie
The computer game industry requires a skilled workforce and this combined with the
complexity of modern games, means that production costs are extremely high. One of the …

Procedural urban modeling in practice

B Watson, P Müller, O Veryovka, A Fuller… - IEEE computer …, 2008 - ieeexplore.ieee.org
Film and game studios can no longer meet audience demand for visual content by
increasing production budgets. Instead they are turning to procedural modeling, particularly …

[PDF][PDF] Citygen: An interactive system for procedural city generation

G Kelly, H McCabe - Fifth International Conference on Game Design and …, 2007 - citygen.net
Contemporary 3D games are often situated within large urban environments. This
necessitates a time-consuming and expensive content creation process involving the …

Modelling the urban water cycle as an integrated part of the city: a review

C Urich, W Rauch - Water science and technology, 2014 - iwaponline.com
In contrast to common perceptions, the urban water infrastructure system is a complex and
dynamic system that is constantly evolving and adapting to changes in the urban …