Gamification for recruitment and job training: model, taxonomy, and challenges

I Obaid, MS Farooq, A Abid - IEEE Access, 2020 - ieeexplore.ieee.org
The recruitment, engagement, and training of the employees are among the core and critical
roles for running an organization successfully. Gamification has been proven to be a …

Towards design guidelines for virtual reality training for the chemical industry

SG Fracaro, P Chan, T Gallagher, Y Tehreem… - Education for Chemical …, 2021 - Elsevier
Operator training in the chemical industry is important because of the potentially hazardous
nature of procedures and the way operators' mistakes can have serious consequences on …

Tendencias y características de la realidad virtual: Una revisión de la literatura entre los años 2017 y 2018

MAV Carbonell, JI Silva-Ortega - CESTA, 2020 - revistascientificas.cuc.edu.co
La realidad virtual ha tenido una gran avance entre la década 1940 y 1990. Desde
entonces, se ha implementado en múltiples áreas, tanto de la investigación como del …

Current risk situation training in industry, and games as a strategy for playful, engaging and motivating training

RR Júnior, TM de Classe… - Journal on …, 2023 - journals-sol.sbc.org.br
Workplace safety is a constant concern in the industry, especially in activities with a high risk
of accidents, such as the operation of heavy machinery, material handling, and work with …

Designing immersive experiences in virtual reality for design for additive manufacturing training

J Mathur, SR Miller, TW Simpson, NA Meisel - Additive Manufacturing, 2023 - Elsevier
Adopting additive manufacturing (AM) in product design is limited by the shortage of skilled
designers with design for AM (DfAM) expertise. This lack of AM talent is a major hurdle for …

Learning analytics dashboard design: Workplace learner preferences for reference frames in immersive training in practice

T Gallagher, B Slof, M van der Schaaf… - Journal of Computer …, 2024 - Wiley Online Library
Background Learning analytics dashboards are increasingly being used to communicate
feedback to learners. However, little is known about learner preferences for dashboard …

Human-centred work design in times of digital change–work conditions, level of digitization and recent trends for object-related tasks

J Terhoeven, P Tegtmeier, S Wischniewski - Procedia CIRP, 2022 - Elsevier
New technologies are influencing today's work and change social attitudes towards the
organization and design of work. Against this background, the question arises as to how …

The effectiveness of applied learning: an empirical evaluation using role playing in the classroom

H Acharya, R Reddy, A Hussein, J Bagga… - Journal of Research in …, 2018 - emerald.com
The effectiveness of applied learning: an empirical evaluation using role playing in the
classroom | Emerald Insight Books and journals Case studies Expert Briefings Open Access …

Smart operators: How augmented and virtual technologies are affecting the worker's performance in manufacturing contexts

V Di Pasquale, V De Simone… - Journal of Industrial …, 2022 - upcommons.upc.edu
Purpose: The correct interaction between the workforce and augmented, virtual, and mixed
reality technologies represents a crucial aspect of the success of the smart factory. This …

Serious game on factory planning for higher education

M Severengiz, G Seliger, J Krüger - Procedia Manufacturing, 2020 - Elsevier
Research has shown that student-centered classes are a promising approach to enhance
learning. Even though this is well known, classes are often still designed in teacher-centered …