An in-depth exploration of the effect of 2d/3d views and controller types on first person shooter games in virtual reality

D Monteiro, HN Liang, J Wang, H Chen… - … Symposium on Mixed …, 2020 - ieeexplore.ieee.org
The amount of interest in Virtual Reality (VR) research has significantly increased over the
past few years, both in academia and industry. The release of commercial VR Head …

Influence of navigation parameters on cybersickness in virtual reality

JR Chardonnet, MA Mirzaei, F Merienne - Virtual Reality, 2021 - Springer
Cybersickness remains a major challenge in the virtual reality community. It occurs mainly
when navigating in a 3D immersive virtual environment. Several parameters are known to …

A testbed for studying cybersickness and its mitigation in immersive virtual reality

D Calandra, F Lamberti - IEEE Transactions on Visualization …, 2024 - ieeexplore.ieee.org
Cybersickness (CS) represents one of the oldest problems affecting Virtual Reality (VR)
technology. In an attempt to resolve or at least limit this form of discomfort, an increasing …

Evaluating performance and gameplay of virtual reality sickness techniques in a first-person shooter game

D Monteiro, H Chen, HN Liang, H Tu… - 2021 IEEE Conference …, 2021 - ieeexplore.ieee.org
In virtual reality (VR) games, playability and immersion levels are important because they
affect gameplay, enjoyment, and performance. However, they can be adversely affected by …

Mitigation of vr sickness during locomotion with a motion-based dynamic vision modulator

G Zhao, J Orlosky, S Feiner… - IEEE transactions on …, 2022 - ieeexplore.ieee.org
In virtual reality, VR sickness resulting from continuous locomotion via controllers or joysticks
is still a significant problem. In this article, we present a set of algorithms to mitigate VR …

Identifying presence of cybersickness symptoms using AI-based predictive learning algorithms

SFM Zaidi, N Shafiabady, J Beilby - Virtual Reality, 2023 - Springer
Cybersickness (CS) affects a large proportion of virtual reality (VR) users causing a
combination of nausea, headaches and dizziness which would create barriers to the users …

SmoothRide: A Versatile Solution to Combat Cybersickness in Elevation-Altering Environments

S Ang, J Quarles - IEEE Transactions on Visualization and …, 2024 - ieeexplore.ieee.org
Cybersickness continues to bar many individuals from taking full advantage of virtual reality
(VR) technology. Previous work has established that navigating virtual terrain with elevation …

[HTML][HTML] Иммерсивные образовательные среды: психофизиологический аспект

ПП Хороших, АА Сергиевич… - Психология и …, 2021 - e-notabene.ru
Статья посвящена обсуждению возможных психофизиологических и физиологических
реакций детского организма в процессе его погружения в иммерсивную среду …

Geometric deformation for reducing optic flow and cybersickness dose value in vr

R Lou - 2022 - sam.ensam.eu
Today virtual reality technologies is becoming more and more widespread and has found
strong applications in various domains. However, the fear to experience motion sickness is …

Don't denigrate the cave! a comparative examination of cave and hmd for navigation in virtual worlds

T Combe, JR Chardonnet, F Merienne, J Ovtcharova… - 2023 - sam.ensam.eu
This paper conducts a comprehensive analysis of user experiences by comparing
navigation and cybersickness between two distinct categories of immersive devices: CAVE …