Cybersickness remains a major challenge in the virtual reality community. It occurs mainly when navigating in a 3D immersive virtual environment. Several parameters are known to …
D Calandra, F Lamberti - IEEE Transactions on Visualization …, 2024 - ieeexplore.ieee.org
Cybersickness (CS) represents one of the oldest problems affecting Virtual Reality (VR) technology. In an attempt to resolve or at least limit this form of discomfort, an increasing …
In virtual reality (VR) games, playability and immersion levels are important because they affect gameplay, enjoyment, and performance. However, they can be adversely affected by …
In virtual reality, VR sickness resulting from continuous locomotion via controllers or joysticks is still a significant problem. In this article, we present a set of algorithms to mitigate VR …
Cybersickness (CS) affects a large proportion of virtual reality (VR) users causing a combination of nausea, headaches and dizziness which would create barriers to the users …
S Ang, J Quarles - IEEE Transactions on Visualization and …, 2024 - ieeexplore.ieee.org
Cybersickness continues to bar many individuals from taking full advantage of virtual reality (VR) technology. Previous work has established that navigating virtual terrain with elevation …
Статья посвящена обсуждению возможных психофизиологических и физиологических реакций детского организма в процессе его погружения в иммерсивную среду …
Today virtual reality technologies is becoming more and more widespread and has found strong applications in various domains. However, the fear to experience motion sickness is …
This paper conducts a comprehensive analysis of user experiences by comparing navigation and cybersickness between two distinct categories of immersive devices: CAVE …