A survey on CAD methods in 3D garment design

YJ Liu, DL Zhang, MMF Yuen - Computers in industry, 2010 - Elsevier
With the advance in virtual reality applications, garment industry has strived for new
developments. This paper reviews state-of-the-art CAD methods in 3D garment design. A …

Drape: Dressing any person

P Guan, L Reiss, DA Hirshberg, A Weiss… - ACM Transactions on …, 2012 - dl.acm.org
We describe a complete system for animating realistic clothing on synthetic bodies of any
shape and pose without manual intervention. The key component of the method is a model …

Virtual garments: A fully geometric approach for clothing design

P Decaudin, D Julius, J Wither… - Computer graphics …, 2006 - Wiley Online Library
Modeling dressed characters is known as a very tedious process. It usually requires
specifying 2D fabric patterns, positioning and assembling the min 3D, and then performing a …

A review on modeling of flexible deformable object for dexterous robotic manipulation

YC Hou, KSM Sahari, DNT How - International Journal of …, 2019 - journals.sagepub.com
In this article, we present a review on the recent advancement in flexible deformable object
modeling for dexterous manipulation in robotic system. Flexible deformable object is one of …

Example-based wrinkle synthesis for clothing animation

H Wang, F Hecht, R Ramamoorthi… - ACM SIGGRAPH 2010 …, 2010 - dl.acm.org
This paper describes a method for animating the appearance of clothing, such as pants or a
shirt, that fits closely to a figure's body. Compared to flowing cloth, such as loose dresses or …

[引用][C] Virtual Clothing: Theory and Practice

P Volino - 2000 - books.google.com
In this book, we investigate the problem of simulating clothes and clothing. A range of topics
are addressed, from shape modeling of a piece of cloth to the realistic garments on virtual …

Robust high-resolution cloth using parallelism, history-based collisions, and accurate friction

A Selle, J Su, G Irving, R Fedkiw - IEEE transactions on …, 2008 - ieeexplore.ieee.org
In this paper we simulate high resolution cloth consisting of up to 2 million triangles which
allows us to achieve highly detailed folds and wrinkles. Since the level of detail is also …

Animation wrinkling: augmenting coarse cloth simulations with realistic-looking wrinkles

D Rohmer, T Popa, MP Cani, S Hahmann… - ACM Transactions on …, 2010 - dl.acm.org
Moving garments and other cloth objects exhibit dynamic, complex wrinkles. Generating
such wrinkles in a virtual environment currently requires either a time-consuming manual …

[图书][B] Handbook of virtual humans

N Magnenat-Thalmann, D Thalmann - 2005 - books.google.com
Virtual Humans are becoming more and more popular and used in many applications such
as the entertainment industry (in both film and games) and medical applications. This …

Physics-inspired upsampling for cloth simulation in games

L Kavan, D Gerszewski, AW Bargteil… - ACM SIGGRAPH 2011 …, 2011 - dl.acm.org
We propose a method for learning linear upsampling operators for physically-based cloth
simulation, allowing us to enrich coarse meshes with mid-scale details in minimal time and …