Real-time feedback by wearables in running: Current approaches, challenges and suggestions for improvements

B Van Hooren, J Goudsmit, J Restrepo… - Journal of Sports …, 2020 - Taylor & Francis
Injuries and lack of motivation are common reasons for discontinuation of running. Real-time
feedback from wearables can reduce discontinuation by reducing injury risk and improving …

Esports matrix: Structuring the esports research agenda

EE Cranmer, DID Han, M van Gisbergen… - Computers in Human …, 2021 - Elsevier
Abstract The popularity of Electronic Sports (esports) have grown tremendously in the last
few years, becoming one of the most popular forms of digital entertainment. Despite …

Exertion games

F Mueller, RA Khot, K Gerling… - … and Trends® in Human …, 2016 - nowpublishers.com
Advances in human-computer interaction (HCI) technologies have led to emerging computer
game systems that foster physical exertion as part of the interaction; we call them exertion …

HealthyTogether: exploring social incentives for mobile fitness applications

Y Chen, P Pu - Proceedings of the second international symposium of …, 2014 - dl.acm.org
A crucial element in many mobile fitness applications is gamification that makes physical
activities fun. While many methods focus on competition and individual users' interaction …

A Design Space of Sports Interaction Technology

DBW Postma, RW van Delden… - … and Trends® in …, 2022 - nowpublishers.com
With this monograph we introduce a new, systematic taxonomy of Sports Interaction
Technology (Sports ITech) that defines a design space of existing and future work in this …

Effects of balancing for physical abilities on player performance, experience and self-esteem in exergames

KM Gerling, M Miller, RL Mandryk, MV Birk… - Proceedings of the …, 2014 - dl.acm.org
Game balancing can help players with different skill levels play multiplayer games together;
however, little is known about how the balancing approach affects performance, experience …

Exercube vs. personal trainer: evaluating a holistic, immersive, and adaptive fitness game setup

AL Martin-Niedecken, K Rogers, L Turmo Vidal… - Proceedings of the …, 2019 - dl.acm.org
Today's spectrum of playful fitness solutions features systems that are clearly game-first or
fitness-first in design; hardly any sufficiently incorporate both areas. Consequently, existing …

Effect of gameplay uncertainty, display type, and age on virtual reality exergames

W Xu, HN Liang, K Yu, N Baghaei - … of the 2021 CHI Conference on …, 2021 - dl.acm.org
Uncertainty is widely acknowledged as an engaging gameplay element but rarely used in
exergames. In this research, we explore the role of uncertainty in exergames and introduce …

Technology futures: Towards understanding how to design awe-inspiring futures

F Mueller, MG Petersen, Z Li - International Journal of Human-Computer …, 2023 - Elsevier
Future technology can inspire “awe”, the deep feeling of astonishment that can include fear,
resulting in often “awe-some” but sometimes also “aw (e)-ful” experiences. We are interested …

Laina: dynamic data physicalization for slow exercising feedback

D Menheere, E Van Hartingsveldt, M Birkebæk… - Proceedings of the …, 2021 - dl.acm.org
The increased popularity of recreational sports, like running, led to the development of
numerous technologies supporting people in their training. However, in their current form …