X Wu, X Yang - 2012 IEEE 32nd International Conference on …, 2012 - ieeexplore.ieee.org
Data center networks typically have many paths connecting each host pair to achieve high bisection bandwidth for arbitrary communication patterns. Fully utilizing the bisection …
A topology is efficient for network games if, for any game over it, every Nash equilibrium is socially optimal. It is well known that many topologies are not efficient for network games …
We give several new upper and lower bounds on the worst-case severity of Braess's paradox and the price of anarchy of selfish routing with respect to the maximum latency …
Bottleneck congestion games properly model the properties of many real-world network routing applications. They are known to possess strong equilibria—a strengthening of Nash …
TL Werth, M Holzhauser, SO Krumke - Operations Research Perspectives, 2014 - Elsevier
The issue of selfish routing through a network has received a lot of attention in recent years. We study an atomic dynamic routing scenario, where players allocate resources with load …
Bottleneck congestion games properly model the properties of many real-world network routing applications. They are known to possess strong equilibria–a strengthening of Nash …
Many real-world systems possess rich multi-level structures and exhibit complex dynamics. The source of complexity often relates to the presence of a web of interwoven interactions …
B de Keijzer, G Schäfer, OA Telelis - … 2010, Athens, Greece, October 18-20 …, 2010 - Springer
We study the inefficiency of equilibrium outcomes in bottleneck congestion games. These games model situations in which strategic players compete for a limited number of facilities …
We study the price of anarchy of selfish routing with variable traffic rates and when the path cost is a nonadditive function of the edge costs. Nonadditive path costs are important, for …