M Javaid, A Haleem - Clinical Epidemiology and Global Health, 2020 - Elsevier
Abstract Background/objectives Virtual Reality (VR) is a developing technology, which seems to have extensive applications in different areas such as entertainment, sports …
The rapid advance of Information and Communication Technology (ICT) in recent times and the current pandemic caused by COVID-19 have profoundly transformed society and the …
The requirements on the education of engineers change with an increasing demand from the industry to drive the transformation of the fourth industrial revolution. A series of …
I Suh, T McKinney, KC Siu - Virtual Worlds, 2023 - mdpi.com
As virtual and augmented reality simulation technologies advance, the use of such technologies in medicine is widespread. The advanced virtual and augmented systems …
The current and future challenges of sustainable development require a massive transformation of habits and behaviors in the whole society at many levels. This demands a …
E Mohamed, T Naqishbandi… - International Journal of E …, 2023 - igi-global.com
This study aimed to synthesize the literature on Metaverse to highlight its current research, opportunities, and applications in e-healthcare and education to reduce inequalities and for …
D Vergara, Á Antón‐Sancho, LP Dávila… - Computer …, 2022 - Wiley Online Library
This paper analyzes the assessment of engineering professors of different nationalities and universities regarding the use of virtual reality (VR) technologies in the classroom. In …
MC Chiu, GJ Hwang, LH Hsia - British Journal of Educational …, 2023 - Wiley Online Library
In artwork appreciation activities, visiting physical exhibitions in art museums is often limited by time, distance and cost. Thus, conventional teaching is mostly conducted through …
Virtual reality (VR) has been widely used as a tool to assist people by letting them learn and simulate situations that are too dangerous and risky to practice in real life, and one of these …