Quantifying scientific thinking using multichannel data to individualize game-based learning remains a significant challenge for researchers and educators. Not only do empirical studies …
S Rahimi, VJ Shute - Educational technology research and development, 2024 - Springer
Research fields related to learning (eg, educational technology and learning sciences) have historically focused on what questions using traditional methods (eg, comparing different …
Stealth assessment is an innovative way to measure a set of student competencies through gameplay. The process starts with a competency model that is comprised of everything you …
Technological advances, changing demands of students and employers as well as the stiff competition among higher education (HE) institutions are leading to the exploration and …
W Lu, J Laffey, T Sadler, J Griffin… - Journal of …, 2024 - jedm.educationaldatamining.org
The rapid advancement of technology necessitates innovative educational tools and curricula that empower learners to acquire and apply new knowledge and skills, particularly …
Z Liu, GC Fulwider - Games as Stealth Assessments, 2023 - igi-global.com
In the context of game-based learning environments, stealth assessment unobtrusively measures learning outcomes. However, designing a robust evidence model requires careful …
Interactivity with computer-generated models in an immersive environment can have a wide range of applications in education such as training, vocabulary development, collaboration …
VJ Shute - Games as Stealth Assessments, 2023 - igi-global.com
Interactions with digital environments can yield huge amounts of electronic data—in terms of what was done, when, where, and how. What's known today as stealth assessment arose …
Calls for examining the psychometric properties of games as assessments have continued to circulate in subsequent years. Therefore, the current authors posit that the foundation …