Game-based assessment framework for virtual reality, augmented reality and digital game-based learning

C Udeozor, P Chan, F Russo Abegão… - International Journal of …, 2023 - Springer
Immersive learning technologies such as virtual reality (VR), augmented reality (AR) and
educational digital games offer many benefits to teaching and learning. With their potential …

Quantifying scientific thinking using multichannel data with crystal island: Implications for individualized game-learning analytics

EB Cloude, DA Dever, MD Wiedbusch… - Frontiers in …, 2020 - frontiersin.org
Quantifying scientific thinking using multichannel data to individualize game-based learning
remains a significant challenge for researchers and educators. Not only do empirical studies …

Stealth assessment: a theoretically grounded and psychometrically sound method to assess, support, and investigate learning in technology-rich environments

S Rahimi, VJ Shute - Educational technology research and development, 2024 - Springer
Research fields related to learning (eg, educational technology and learning sciences) have
historically focused on what questions using traditional methods (eg, comparing different …

Stealth assessment and digital learning game design

GL Smith, VJ Shute, S Rahimi, CP Dai… - Games as stealth …, 2023 - igi-global.com
Stealth assessment is an innovative way to measure a set of student competencies through
gameplay. The process starts with a competency model that is comprised of everything you …

Assessment framework for immersive learning: Application and evaluation

C Udeozor, JL Dominguez Alfaro, J Glassey - International Conference on …, 2023 - Springer
Technological advances, changing demands of students and employers as well as the stiff
competition among higher education (HE) institutions are leading to the exploration and …

A Scalable, Flexible, and Interpretable Analytic Pipeline for Stealth Assessment in Complex Digital Game-Based Learning Environments: Towards Generalizability

W Lu, J Laffey, T Sadler, J Griffin… - Journal of …, 2024 - jedm.educationaldatamining.org
The rapid advancement of technology necessitates innovative educational tools and
curricula that empower learners to acquire and apply new knowledge and skills, particularly …

Balancing Granularity and Context in Designing Evidence Models for Stealth Assessment: A Case of Pause Distribution in a Digital Game-Based Learning …

Z Liu, GC Fulwider - Games as Stealth Assessments, 2023 - igi-global.com
In the context of game-based learning environments, stealth assessment unobtrusively
measures learning outcomes. However, designing a robust evidence model requires careful …

SPECIAL-a conceptual framework to support learning in immersive environments

B Emihovich, X Xu, TL Arrington - International Journal of …, 2020 - inderscienceonline.com
Interactivity with computer-generated models in an immersive environment can have a wide
range of applications in education such as training, vocabulary development, collaboration …

The History of Stealth Assessment and a Peek Into Its Future

VJ Shute - Games as Stealth Assessments, 2023 - igi-global.com
Interactions with digital environments can yield huge amounts of electronic data—in terms of
what was done, when, where, and how. What's known today as stealth assessment arose …

Towards a Living Systematic Review: Updating Trends of Psychometric Analysis Evidence in Game-Based Assessments

SA Leif, DL Head, JP Fiorentini - Games as Stealth Assessments, 2023 - igi-global.com
Calls for examining the psychometric properties of games as assessments have continued
to circulate in subsequent years. Therefore, the current authors posit that the foundation …