Realitysketch: Embedding responsive graphics and visualizations in AR through dynamic sketching

R Suzuki, RH Kazi, LY Wei, S DiVerdi, W Li… - Proceedings of the 33rd …, 2020 - dl.acm.org
We present RealitySketch, an augmented reality interface for sketching interactive graphics
and visualizations. In recent years, an increasing number of AR sketching tools enable users …

Sketch2Pose: estimating a 3D character pose from a bitmap sketch

K Brodt, M Bessmeltsev - ACM Transactions on Graphics (TOG), 2022 - dl.acm.org
Artists frequently capture character poses via raster sketches, then use these drawings as a
reference while posing a 3D character in a specialized 3D software---a time-consuming …

ARAnimator in-situ character animation in mobile AR with user-defined motion gestures

H Ye, KC Kwan, W Su, H Fu - ACM Transactions on Graphics (TOG), 2020 - dl.acm.org
Creating animated virtual AR characters closely interacting with real environments is
interesting but difficult. Existing systems adopt video see-through approaches to indirectly …

Geppetto: Enabling semantic design of expressive robot behaviors

R Desai, F Anderson, J Matejka, S Coros… - Proceedings of the …, 2019 - dl.acm.org
Expressive robots are useful in many contexts, from industrial to entertainment applications.
However, designing expressive robot behaviors requires editing a large number of …

TimeTunnel: Integrating Spatial and Temporal Motion Editing for Character Animation in Virtual Reality

Q Zhou, D Ledo, G Fitzmaurice… - Proceedings of the CHI …, 2024 - dl.acm.org
Editing character motion in Virtual Reality is challenging as it requires working with both
spatial and temporal data using controls with multiple degrees-of-freedom. The spatial and …

Deformation capture via soft and stretchable sensor arrays

O Glauser, D Panozzo, O Hilliges… - ACM Transactions on …, 2019 - dl.acm.org
We propose a hardware and software pipeline to fabricate flexible wearable sensors and
use them to capture deformations without line-of-sight. Our first contribution is a low-cost …

Tangent-space optimization for interactive animation control

L Ciccone, C Öztireli, RW Sumner - ACM Transactions on Graphics …, 2019 - dl.acm.org
Character animation tools are based on a keyframing metaphor where artists pose
characters at selected keyframes and the software automatically interpolates the frames …

VideoPoseVR: Authoring virtual reality character animations with online videos

CY Wang, Q Zhou, G Fitzmaurice… - Proceedings of the ACM …, 2022 - dl.acm.org
We present VideoPoseVR, a video-based animation authoring workflow using online videos
to author character animations in VR. It leverages the state-of-the-art deep learning …

Virtual character animation based on affordable motion capture and reconfigurable tangible interfaces

F Lamberti, G Paravati, V Gatteschi… - IEEE transactions on …, 2017 - ieeexplore.ieee.org
Software for computer animation is generally characterized by a steep learning curve, due to
the entanglement of both sophisticated techniques and interaction methods required to …

Puppeteer: Exploring Intuitive Hand Gestures and Upper-Body Postures for Manipulating Human Avatar Actions

CW Hung, RC Chang, HS Chen, CH Liang… - Proceedings of the 28th …, 2022 - dl.acm.org
Body-controlled avatars provide a more intuitive method to real-time control virtual avatars
but require larger environment space and more user effort. In contrast, hand-controlled …