Gamification is a relatively new trend that focuses on applying game mechanics to non- game contexts in order to engage audiences and to inject a little fun into mundane activities …
This paper presents a literature review of human-computer interaction works on wearable systems for sports. We selected a corpus of 57 papers and analyzed them through the …
A large number of activity-tracking devices have recently dominated the fitness world. These devices typically track different forms of activities and are argued to encourage more active …
Fitness trackers are undoubtedly gaining in popularity. As fitness-related data are persistently captured, stored, and processed by these devices, the need to ensure users' …
Objective Intermittent claudication (IC) can severely limit functional capacity and quality of life. Supervised exercise therapy is the recommended first line management; however, this …
Recently, gamified wearable fitness trackers have received greater attention and usage among sport consumers. Although a moderate amount of aerobic physical activity can …
A Rapp - Proceedings of the 2018 CHI conference on human …, 2018 - dl.acm.org
World of Warcraft (WoW) may be a source of inspiration to enrich the Personal Informatics systems user's experience and, at the same time, improve gamification design. Through the …
E Mahmoudi, PY Yoo, A Chandra, R Cardoso… - JMIR Serious …, 2024 - games.jmir.org
Background: Children with disabilities face numerous challenges in accessing health services. Mobile health is an emerging field that could significantly reduce health inequities …