Internet of things (IoT) for next-generation smart systems: A review of current challenges, future trends and prospects for emerging 5G-IoT scenarios

K Shafique, BA Khawaja, F Sabir, S Qazi… - Ieee …, 2020 - ieeexplore.ieee.org
The Internet of Things (IoT)-centric concepts like augmented reality, high-resolution video
streaming, self-driven cars, smart environment, e-health care, etc. have a ubiquitous …

[HTML][HTML] A systematic review of gamification in e-Health

L Sardi, A Idri, JL Fernández-Alemán - Journal of biomedical informatics, 2017 - Elsevier
Gamification is a relatively new trend that focuses on applying game mechanics to non-
game contexts in order to engage audiences and to inject a little fun into mundane activities …

Designing wearable systems for sports: a review of trends and opportunities in human–computer interaction

E Mencarini, A Rapp, L Tirabeni… - IEEE Transactions on …, 2019 - ieeexplore.ieee.org
This paper presents a literature review of human-computer interaction works on wearable
systems for sports. We selected a corpus of 57 papers and analyzed them through the …

Activity trackers, prior motivation, and perceived informational and motivational affordances

MH Jarrahi, N Gafinowitz, G Shin - Personal and Ubiquitous Computing, 2018 - Springer
A large number of activity-tracking devices have recently dominated the fitness world. These
devices typically track different forms of activities and are argued to encourage more active …

A recommendation approach for user privacy preferences in the fitness domain

OR Sanchez, I Torre, Y He, BP Knijnenburg - User Modeling and User …, 2020 - Springer
Fitness trackers are undoubtedly gaining in popularity. As fitness-related data are
persistently captured, stored, and processed by these devices, the need to ensure users' …

[HTML][HTML] Wearable activity monitors in home based exercise therapy for patients with intermittent claudication: a systematic review

C Chan, V Sounderajah, P Normahani… - European Journal of …, 2021 - Elsevier
Objective Intermittent claudication (IC) can severely limit functional capacity and quality of
life. Supervised exercise therapy is the recommended first line management; however, this …

Gamified wearable fitness tracker for physical activity: A comprehensive literature review

I Cho, K Kaplanidou, S Sato - Sustainability, 2021 - mdpi.com
Recently, gamified wearable fitness trackers have received greater attention and usage
among sport consumers. Although a moderate amount of aerobic physical activity can …

Gamification for self-tracking: From world of warcraft to the design of personal informatics systems

A Rapp - Proceedings of the 2018 CHI conference on human …, 2018 - dl.acm.org
World of Warcraft (WoW) may be a source of inspiration to enrich the Personal Informatics
systems user's experience and, at the same time, improve gamification design. Through the …

人工智能与全民健身融合发展的价值逻辑, 现实困境与优化路径

徐伟康, 林朝晖 - 上海体育大学学报, 2022 - shtyxyxb.xml-journal.net
人工智能与全民健身融合发展是指通过数据驱动, 算法服务和平台赋能推动全民健身走向智能化
. 综合运用文献资料等方法, 对人工智能与全民健身融合发展的价值逻辑, 现实困境及优化路径 …

[HTML][HTML] Gamification in Mobile Apps for Children With Disabilities: Scoping Review

E Mahmoudi, PY Yoo, A Chandra, R Cardoso… - JMIR Serious …, 2024 - games.jmir.org
Background: Children with disabilities face numerous challenges in accessing health
services. Mobile health is an emerging field that could significantly reduce health inequities …