This volume presents novel computational models for representing digital humans and their interactions with other virtual characters and meaningful environments. In this context, we …
A person's emotions and state of mind are apparent in their face and eyes. As a Latin proverb states:" The face is the portrait of the mind; the eyes, its informers.". This presents a …
Gaze behavior of virtual characters in video games and virtual reality experiences is a key factor of realism and immersion. Indeed, gaze plays many roles when interacting with the …
The general expectation is that the traffic in the cities will be almost optimal when the collective behaviour of autonomous vehicles will determine the traffic. Each member of the …
M Courgeon, G Rautureau, JC Martin… - IEEE Transactions on …, 2014 - ieeexplore.ieee.org
This article analyses the issues pertaining to the simulation of joint attention with virtual humans. Gaze represents a powerful communication channel illustrated by the pivotal role …
While most research has focused on one-on-one interactions, Socially Interactive Agents (SIAs) for multiparty interaction have received increasingly more atten tion in the past years …
Successful human interaction commonly involves prototypical exchanges where interactors are engaged, synchronized, and harmonious in their behaviors. The copying of aspects of …
Enterprises are constantly transforming to adapt to an ever-changing and competitive environment. In this context, assessments allow to understand the state of different …
Animating gaze behavior is crucial for creating believable virtual characters, providing insights into their perception and interaction with the environment. In this paper, we present …