Rethinking Gamification Failure: A Model and Investigation of Gamified System Maladaptive Behaviors

SLA Tseng, H Sun, R Santhanam… - Information Systems …, 2024 - pubsonline.informs.org
Despite the increasing interest in gamified systems and excitement about their potential
positive impact on user engagement, a few studies have started to note gamification failures …

Explaining the outcomes of social gamification: A longitudinal field experiment

J Zhang, Q Jiang, W Zhang, L Kang… - Journal of …, 2023 - Taylor & Francis
Social gamification, which allows technology users to interact with each other in gamified
tasks, has drawn increasing interest due to its effectiveness in facilitating users' game …

Engaging learners in online learning without external incentives: Evidence from a field experiment

J Zhang, C Yi, J Zhang - Information Systems Journal, 2024 - Wiley Online Library
Online learning platforms increase opportunities for learners to participate in learning out of
interest, without any external incentives such as fulfilling requirements for degree …

Ai in e-learning: the affordance perspective

J Zhang, Z Liu, H Lv, M Jiang - Behaviour & Information …, 2024 - Taylor & Francis
The AI-enabled intelligent learning system (AEILS) is able to provide personalised and
intelligent tutoring and is more capable of meeting individuals' need. Nevertheless, limited …

Determinants of gamification effectiveness: perspectives of technology affordances and coping responses in the context of team-based gamified training

A John, DH Kwak, J Benitez, Y Zhao… - European Journal of …, 2024 - Taylor & Francis
Firms face significant challenges in effectively training employees in adopting complex
information systems, such as enterprise resource planning (ERP). Gamified training has …

Gamified monetary reward designs: Offering certain versus chance‐based rewards

M Adam, A Reinelt, K Roethke - Information Systems Journal, 2023 - Wiley Online Library
To motivate visitors to engage with websites, e‐tailers widely employ monetary rewards (eg,
vouchers, discounts) in their website designs. With advances in user interface technologies …

How to Design Audio-Gamification for Language Learning with Amazon Alexa?—A Long-Term Field Experiment

P Bräuer, A Mazarakis - International Journal of Human–Computer …, 2024 - Taylor & Francis
Gamification can increase motivation in learning, and intelligent virtual assistants (IVAs) can
support foreign language learning at home. However, there is a lack of design concepts to …

Medical practice in gamified online communities: longitudinal effects of gamification on doctor engagement

X Yang, N Xi, D Gu, C Liang, H Liu, H Tang… - Information & …, 2024 - Elsevier
Gamification is used to increase the engagement of doctors on online health platforms. We
track 2,106 doctors from a leading online health community (Good Doctor) over one year to …

INTERLEAVED DESIGN FOR E-LEARNING: THEORY, DESIGN, AND EMPIRICAL FINDINGS.

AT Li, D Liu, SX Xu, C Yi - MIS Quarterly, 2024 - search.ebscohost.com
The rapid development of e-learning has drawn increasing attention to the issue of how
learners' learning activities can be better structured using technologies. This study focuses …

[HTML][HTML] Integrating Technology in Physical Classrooms: The Impact of Game-Based Response Systems on Student Learning Experience

A Priante, D Tsekouras - Information & Management, 2025 - Elsevier
This study examines the impact of game-based student response systems (GSRSs) on
students' learning experiences in face-to-face education. Building on technology-mediated …