Virtual reality assisted non-pharmacological treatments in chronic pain management: a systematic review and quantitative meta-analysis

S Grassini - International journal of environmental research and …, 2022 - mdpi.com
Virtual reality (VR) is a developing technology that has recently attracted the attention of
healthcare practitioners. Recently, VR systems have been used to treat pain symptoms. The …

Effects of virtual reality training (exergaming) compared to alternative exercise training and passive control on standing balance and functional mobility in healthy …

L Donath, R Rössler, O Faude - Sports medicine, 2016 - Springer
Background Balance training is considered an important means to decrease fall rates in
seniors. Whether virtual reality training (VRT) might serve as an appropriate treatment …

Virtual (ly) athletes: where eSports fit within the definition of “Sport”

SE Jenny, RD Manning, MC Keiper, TW Olrich - Quest, 2017 - Taylor & Francis
Electronic sports, cybersports, gaming, competitive computer gaming, and virtual sports are
all synonyms for the term eSports. Regardless of the term used, eSports is now becoming …

A systematic review of gamification techniques applied to elderly care

D Martinho, J Carneiro, JM Corchado… - Artificial Intelligence …, 2020 - Springer
The proportion of the world's population growing older is rapidly increasing over the last
decades. With the recent progresses seen in information and communication technologies …

[HTML][HTML] Does playing a sports active video game improve object control skills of children with autism spectrum disorder?

J Edwards, S Jeffrey, T May, NJ Rinehart… - Journal of sport and …, 2017 - Elsevier
Abstract Background Active video games (AVGs) encourage whole body movements to
interact or control the gaming system, allowing the opportunity for skill development …

Let the body'n'brain games begin: toward innovative training approaches in esports athletes

AL Martin-Niedecken, A Schättin - Frontiers in psychology, 2020 - frontiersin.org
The phenomenon of eSports is omnipresent today. International championships and their
competitive athletes thrill millions of spectators who watch as eSports athletes and their …

Player experience of needs satisfaction (PENS) in an immersive virtual reality exercise platform describes motivation and enjoyment

K Ijaz, N Ahmadpour, Y Wang… - International Journal of …, 2020 - Taylor & Francis
Recent research suggests that virtual reality (VR) games can engage players in physical
activity with high levels of enjoyment. Understanding users' motivation to engage and enjoy …

Behavioral determinants of physical activity across the life course: a “DEterminants of DIet and Physical ACtivity”(DEDIPAC) umbrella systematic literature review

G Condello, A Puggina, K Aleksovska, C Buck… - International Journal of …, 2017 - Springer
Background Low levels of physical activity (PA) are a global concern and increasing PA
engagement is becoming a priority in current public health policies. Despite the large …

Enjoyment and intensity of physical activity in immersive virtual reality performed on innovative training devices in compliance with recommendations for health

M Dębska, J Polechoński, A Mynarski… - International journal of …, 2019 - mdpi.com
The aim of the study is to assess the enjoyment and intensity of physical exercise while
practicing physical activity (PA) in immersive virtual reality (IVR) using innovative training …

Physical activity and family‐based obesity treatment: a review of expert recommendations on physical activity in youth

C Foster, JB Moore, CR Singletary… - Clinical obesity, 2018 - Wiley Online Library
Targeting physical inactivity in children is pertinent to aiding in the decrease of childhood
obesity rates. Only 33% of adolescents are obtaining the recommended goal of at least 60 …