Background Balance training is considered an important means to decrease fall rates in seniors. Whether virtual reality training (VRT) might serve as an appropriate treatment …
Electronic sports, cybersports, gaming, competitive computer gaming, and virtual sports are all synonyms for the term eSports. Regardless of the term used, eSports is now becoming …
D Martinho, J Carneiro, JM Corchado… - Artificial Intelligence …, 2020 - Springer
The proportion of the world's population growing older is rapidly increasing over the last decades. With the recent progresses seen in information and communication technologies …
J Edwards, S Jeffrey, T May, NJ Rinehart… - Journal of sport and …, 2017 - Elsevier
Abstract Background Active video games (AVGs) encourage whole body movements to interact or control the gaming system, allowing the opportunity for skill development …
The phenomenon of eSports is omnipresent today. International championships and their competitive athletes thrill millions of spectators who watch as eSports athletes and their …
K Ijaz, N Ahmadpour, Y Wang… - International Journal of …, 2020 - Taylor & Francis
Recent research suggests that virtual reality (VR) games can engage players in physical activity with high levels of enjoyment. Understanding users' motivation to engage and enjoy …
G Condello, A Puggina, K Aleksovska, C Buck… - International Journal of …, 2017 - Springer
Background Low levels of physical activity (PA) are a global concern and increasing PA engagement is becoming a priority in current public health policies. Despite the large …
M Dębska, J Polechoński, A Mynarski… - International journal of …, 2019 - mdpi.com
The aim of the study is to assess the enjoyment and intensity of physical exercise while practicing physical activity (PA) in immersive virtual reality (IVR) using innovative training …
Targeting physical inactivity in children is pertinent to aiding in the decrease of childhood obesity rates. Only 33% of adolescents are obtaining the recommended goal of at least 60 …