Video games have long been seen as the exclusive territory of young, heterosexual white males. In a media landscape dominated by such gamers, players who do not fit this mold …
In recent years, there has been growing interest in the use of digital games to enhance teaching and learning at all educational levels, from early years through to lifelong learning …
There is little question of the social, cultural and economic importance of video games in the world today, with gaming now rivalling the movie and music sectors as a major leisure …
This article examines and challenges the assumption that videogames are interactive experiences which allow users to exercise control and agency over their narratives …
Video games open portals to fantastical worlds where imaginative play and enchantment prevail. These virtual settings afford us considerable freedom to act out with relative …
Prominent critical perspectives on games have adopted ontological framings of the game object, and, linked to this, a privileging of games' procedural nature, focusing on the game …
S Turkay, D Hoffman, CK Kinzer, P Chantes… - Computers in the …, 2014 - Taylor & Francis
Researchers have argued that an effort should be made to raise teachers' and parents' awareness of the potentially positive educational benefits of playing video games (eg, see …
In recent years, the idea of player control, or agency, has become central and explicit in certain video games and genres, affecting many debates concerning the study or definitions …
The great moments of your life won't necessarily be the things you do–they'll also be the things that happen to you. I'm not saying you can't take action to affect the outcome of your …