Twenty years of creativity research in human-computer interaction: Current state and future directions

J Frich, M Mose Biskjaer, P Dalsgaard - Proceedings of the 2018 …, 2018 - dl.acm.org
Creativity has been a growing topic in the ACM community since the 1990s; however, no
clear overview of this trend has been offered. We present a thorough survey of 998 creativity …

Creativity in CS1: a literature review

S Sharmin - ACM Transactions on Computing Education (TOCE), 2021 - dl.acm.org
Computer science is a fast-growing field in today's digitized age, and working in this industry
often requires creativity and innovative thought. An issue within computer science education …

Learning to program with personal robots: Influences on student motivation

MM McGill - ACM Transactions on Computing Education (TOCE), 2012 - dl.acm.org
One of the goals of using robots in introductory programming courses is to increase
motivation among learners. There have been several types of robots that have been used …

Can educational robotics introduce young children to robotics and how can we measure it?

E Castro, F Cecchi, M Valente, E Buselli… - Journal of Computer …, 2018 - Wiley Online Library
Studies have shown that educational robotics (ER) may impact student learning, especially
in relation to STEM (science, technology, engineering, and mathematics) areas. In the STEM …

Students' attitudes and motivation during robotics activities

F Kaloti-Hallak, M Armoni, M Ben-Ari - … of the workshop in primary and …, 2015 - dl.acm.org
This work investigates students' attitudes towards and motivation for learning robotics and
STEM (Science, Technology, Engineering, and Mathematics). The population consisted of …

Happy girls engaging with technology: Assessing emotions and engagement related to programming activities

MN Giannakos, L Jaccheri, I Leftheriotis - … , LCT 2014, Held as Part of HCI …, 2014 - Springer
The advent of programming languages for students (ie, Scratch) combined with accessible
programmable hardware platforms (ie, Arduino) is becoming an emerging practice for …

[HTML][HTML] Nurture interest-driven creators in programmable robotics education: An empirical investigation in primary school settings

SC Kong, YQ Wang - Research and practice in technology enhanced …, 2019 - Springer
In response to the call from the founders of the Interest-Driven Creator (IDC) theory, this
study aimed to explore the relationship of the interest loop with creativity in the context of …

Kodu Game Lab: a programming environment

A Fowler, T Fristce, M MacLauren - The Computer Games Journal, 2012 - Springer
Abstract Kodu Game Lab is a tile-based visual programming tool that enables users to learn
programming concepts through making and playing computer games. Kodu is a relatively …

Enhancing practice and achievement in introductory programming with a robot olympics

MJ Scott, S Counsell, S Lauria, S Swift… - IEEE Transactions …, 2015 - ieeexplore.ieee.org
Computer programming is notoriously difficult to learn. To this end, regular practice in the
form of application and reflection is an important enabler of student learning. However …

Predictive effects of creative abilities and attitudes on performance in university-level computer science courses.

RJ Daker, GA Colaizzi, AM Mastrogiannis… - Translational Issues …, 2022 - psycnet.apa.org
Much of what determines success in computer science involves applying previously learned
knowledge in new and creative ways. However, while prior work has examined several …